Fingon Lord of Noldor 185pts
#Shield
Todella kova hero, tarkoitus on tappaa terrifying vastustajia
Turgon 255pts
Vielä kovempi hero, tarkoitus pitää rohkeus yllä ja tappaa kaikki mikä eteen tulee (varmaan myös tekee sen
Azaghâl, King of Belegost 130pts
#Dwarven Warmask
Tarkoituksena juosta kääppien kanssa ja tappaa lohareita
Húrin 125pts
Juoksee Haladinien kanssa ja tappaa örkkejä
Glorfindel of the Flower 195pts
#Elven cloak, shield
Luultavasti rangereiden kanssa
20 Gondolin Ranger 400pts
#poison arrows
40 nuolta vuorossa, osuu +2, rerollaavat ykköset, tarvitseeko muuta sanoa
20 Noldo Warrior 300pts
#Shields
Perusmassa tappajia
20 Last of Haladin 160pts
Kuten myös
10 Belegost Dwarf Warrior 120pts
#Dwarven War Mask
Dragonslayers
10 Belegost Dwarf Warrior 130pts
#Dwarven War Mask, shields
Dragonslayers
Total: 2000pts
Fingon Lord of Noldor
Koodi:
F S D A W C M/W/F
8/2 5 7 4 4 7 4/4/4
Elf Hero, heavy armor, sword
Shield:+5pts
Bow:+5pts
Horse:+10pts
Special Rules:
He Has Seen the Trees of Light: The vision of the trees still glows bright in his mind, and he remembers the time of light.
He benefits Resistant to Magic rule.
Terror: Fingon is a creature of superior majesty and therefore causes terror to all evil models.
Braveheart: Fingon is brave, he can withstand in front of even the deadliest foe.
He has fought balrogs and other unnatural creatures. The Terror around those creatures even encourages him to make valorous deeds.
Fingon is fearless and gets +1 to wound against any terror causing enemy.
Cost: 180
Turgon
Koodi:
F S D A W C M/W/F
10/2 5 8 4 4 7 3/3/3
Elf Hero, heavy armor, Glamdring (1H/2H)
Special Rules: Lord Of All Noldor: Turgon is awesome sight on a battlefield. His obey his command without a question. Therefore his Stand Fast rolls is 12".
Bearer of Hope: Turgon has a power beyond imagination. He´s one of the firstborn and the Light of the Trees is still clear in his mind.
His source of power is endless. Therefore he can spend 3 of each heroic stats/turn and he has no stock of those as heroes usually have. He cannot spare those might, so even if you don´t use any might in one turn, you cannot use 6 in next turn.
Cost: 255
Azaghâl, King of Belegost
Koodi:
F S D A W C M/W/F
7/- 4 8 3 3 7 3/3/2
Dwarf Hero, heavy armor, axe
Dwarven Warmask,+5pts: This mask is made to withstand dragonfire and to intimidate enemies. This mask makes it bearer immune to dragonfire.
Special Rules: Fearless: Azaghal is completely unafraid of foes, no matter how terrifying.
Long Bladed Dagger: This is the same weapon, which wounded Glaurung and made him retreat from Nirnaeth Arnoediad.
Azaghal gets +1 to wound rolls and in addittion, he ca re-roll one of his dices in a battle if he wishes. You must accept the result of the second dice roll.
Cost: 125
Húrin
Koodi:
F S D A W C M/W/F
6/4 4 6 3 3 6 5/3/1
Man Hero, heavy armor, 2-handed axe, sword
Special Rules: Aurë Entúliva!: Húrin was said that he killed seventy trolls at the Nirnaeth Arnoediad before he was taken to prison. Therefore Húrin can wound as long as he can roll succesful rolls to wound. etc. When he rolls to wound and kills an orc, he can try to wound a next opponet who is in base contact with him.
So he can wipe out every model who is base contact with him.
Unbreakable Bond: Húrin is bound together with Huor by brotherhood. Therefore, if Huor is killed Húrin becomes mad by sadness and grief. After that Húrin gets +1S but his defence is decreased by 1. Húrin must always charge against the model who killed Huor, even if he has to use Heroic Move.
Cost: 125
Glorfindel of the Flower
"A noble Elf of Gondolin, Leader of the House of Flower and a captain of Turgon. Glorfindel fled the Fall of that city with Tuor and Idril and his battle with a Balrog in the Encircling Mountains secured their escape with their son Eärendil."
Koodi:
F S D A W C M/W/F
8/2 4 7 3 3 7 6/3+1/3
Elf Hero, heavy armor, elf blade
Horse:+10pts
Shield:+5pts
Elven Cloak:+10pts
Elven Bow:+5pts
Special Rules: Fearless
Strong Will: Glorfindel has exremely strong will, and therefore benefits the lineage of the firstborn-special rule.
Forgiveness of Valar:
Glorfindel hasn´t taken part to Noldors evil deeds, and he fought for greater good until his last breath, when fighting against balrog to secure the escape of the others.
When he´s struck to his last wound, he gets an automatic 4+ fate roll, even then if he has no fate left at his original stock of fates.
Cost: 180
The Free Peoples
Koodi:
Move F S D A W C M/W/F Cost
Noldo Warrior 6''/14cm 7/2+ 4 5 1 1 6 0/0/0 14
(Highelf)
Base Profile:
Hand weapon, Heavy Armour
Optional wargear:
1 Spear, 2 Elf bow, 1 Shield, 35 Banner
Special rules:
They have seen the light of the trees:
Any time a noldor warror is targeted by a spell or ability, that could be resisted with will, roll a dice. On a score of 6+, prevent the effects of the spell or ability.
Last of Haladin
Koodi:
Last of Haladin(=Húrinin ja Huorin miehet)
F S D A W C M/W/F
3/4 3 5 1 1 4 0/0/0
Man, heavy armor, 2-handed sword, axe
Cost: 8
Gondolin Ranger
F S D A W C
7/2 3 3 1 1 6
Elf, elf bow, dagger, poison arrows (1), elven cloak
Poison arrows:Woundauksessa saa re-rollata kaikki ykköset.
Cost: 19
Special Rules:
They have seen the light of the trees:
Any time a noldor warror is targeted by a spell or ability, that could be resisted with will, roll a dice. On a score of 6+, prevent the effects of the spell or ability.
Expert Shot.
Belegost Dwarf Warrior
Koodi:
F S D A W C M/W/F
4/4 3 7 1 1 4 0/0/0
Dwarf, heavy armor, axe
Double-handed axe:free
Dwarf Bow:+1pts
Shield:+1pts
Dwarven War Mask: Immune to Dragon Breath, +2pts
Cost: 10