Thunder foece veteran command HQ
pts
55 Colonel WS:5 BS:5 S:3 T:3 W:3 I:4 A:3 LD:9 SV 4+
40 Captain WS:5 BS:5 S:3 T:3 W:2 I:3 A:3 LD:8 SV 4+
12 Stormtrvet WS:4 BS:4 S:3 T:3 W:1 I:3 A:1 LD:8 SV 4+
Squad:The Command HQ consist of one officer and between two and seven stormtr.vet
Weapons: Hellgun with targeter, or hellpistol and closecombat weapon, frag granades.The Squad can be equipped with krak granades +2pts per model.
Options: Up to four Storm.tr.Vet may be armed with one of the following each:flamer +6, plasmagun +12, meltagun +12, granade launcher +6, storm bolter +5, heavy stubber +12 (only one heavy stubber may be taken). Two Storm.tr.Vet may be formed to heavy flamer +15
One model may be given a master vox-caster +20, One model may be given standard (Thunder banner)
Medic: One storm.tr.Vet may be upgraded to a medic +10
Special rules:Hardned veterans
Transport: The squad may be mounted in a Chimera transport +85 or HMMW +50
ELITES
Thunder troopers
pts
13 Thunders.T WS:4 BS:4 S:3 T:3 W:1 I:3 A:1 LD:8 SV 4+
+10 Veteran.srg WS:4 BS:4 S:3 T:3 W:1 I:3 A:2 LD:9 SV4+
Squad:5-10
Weapons: Hellguns with targeters, may chance them to hellpistol and closecombat weapon att no add cost,frag granades.The Squad can be equipped with krak granades +2pts per model.
Options: Up to four models may have one of the following special weapons flamer +6, Plasmagun +10, meltagun +10, granade launchers +6, Demolition charge +10
Special rules: Infirlate,Hardned veterans, deep strike
Thunder Snipers
pts
20 WS:3 BS:4 S:3 T:3 W:1 I:3 A:1 LD:8 SV 4+
Squad: 3-6 snipers
Weapons: Sniper rifle
Special rules:Infirlate, Experts:They may re-roll a failed roll to wound when using their rifles.
TROOPS
0-1Constripts - See Codex: Imperial Guard
+1 Storm Troopers
pts
10 Storm.T WS:3 BS:4 S:3 T:3 W:1 I:3 A:1 LD:8 SV 4 +
+6 Vetran. WS:4 BS:4 S:3 T:3 W:1 I:3 A:2 LD:8 SV 4+
Number/Squad: 5-10 Stormtroopers
Weapons: Hellgun with targeter and frag granades (squad may change hellguns and targeters to shotguns att no add cost). Veteran can change hellgun to hellpistol and closecombat weapon for free.
Options: Up to two Storm troopers may exchage their hellguns for a flamer +5, meltagun +10, plasmagun +10 or granade launchers +10. The Squad can be equipped with krak granades +2pts per model.
FAST ATTACK
Sentinel squadron - See Codex: Imperial Guard Only Expectation is BS:4 and cost 45
Reconnaice Section: Chimera +85 (BS4), Hellhound +125(BS4), Salamander scout vehicle +115 (BS4) - See Codex: Imperial Guard
Lightning Troops
pts
15 Lightning.t WS:3 BS:4 S:3 T:3 W:1 I:3 A:1 LD 8 SV 4+
+6 Veteran .t.WS:4 BS:4 S:3 T:3 W:1 I:3 A:1 LD 8 SV 4+
Number/Squad: 5-10 Lightning Troopers
Weapons:Hellgun with targeter and frag granades jet packs. Veteran can change hellgun to hellpistol and closecombat weapon for free.
Options: Up to three Lightning troopers may change their hellguns to one of the following special weapons:flamer +6, meltagun +12, plasmagun +12, demolition charge +15
Special rules: Deep strike
HEAVY SUPPORT
Reconnaice section: Leaman russ battle tank +155(BS4), or Leaman russ Exterminator +145 (BS4) and or Leaman russ Demolisher but it will take two heavy support than one +150 (BS4)
Hevysentinel
pts
60 hvy.sentinel WS:4 BS:4 S:6 I:3 A:2 FA:12 SA:12 RA:10
Type:walker
Crew: two veteran stormtroopers
Weapons: Hevysentinel MUST have one of following weapons: twin-linked heavybolter +10 twin-linked heavyflamer +10, twin-linked multilaser +20, twin-linked autocannon +25, twin-linked lascannon +35, twin-linked multimelta +40 or twin-linked plasmacannon +35 and also have twin-linked stormbolters may also have also one between four hunter killer missles +10 per missle. May given anything else from armory espect pintle mounted weapons.(and anything else that sentinel can't take)
Heavy Stormtroopers
pts
13 Hvy.st WS:4 BS:4 S:3 T:3 W:1 I:3 A:1 LD:8 SV 3+
+10 Vet.serg WS:4 BS:4 S:3 T:3 W:1 I:3 A:2 LD:9 SV 3+
Squad:5-10 heavy.st
Weapons: hellguns and targeters, may change them to hellpistol and close combat weapons att no add cost frag granades. May change them to rendingrifle 2pts per model
Options: Up to four models may have one of the following special weapons: flamer +6, plasmagun +10, meltagun +10, heavy stubber +12
Special rules: Hardned veterans
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HMMW transport
pts
50 HMMW BS:4 FA:10 SA:10 RA:10
Type:Fast vehicle
Crew:Stoem trooper
Acces points:1 (rear)
Fire points: 3 (both sides and rear)
Carry:10
Weapons: Hull mounted heavystubber( may be upgradet to heavybolter +5 or missle launcher +20
Options: may given anything else from armory espect pintle mounted weapons and hunter killer missle.
THUNDER FORCE ARMORY
Single-handed weapons
Bolt pistol+1
Plasma pistol +10
Power weapon +15 (storm trooper sergant +10)
Close combat weapon +1
Power fist +20 (only officers)
Two-handed weapons
Bolter +1
Shotgun +1
Stormbolter +5
(Rendingrifle) RnG:18, S:3, AP:5 Special rules:rending weapon Hevy: 1
Wargear
Bionics+5
Krakgranades
Master-crafted weapons +15
meltabombs +5
Power armour +10
Thunder banner +10 (all units in 6 have +1ld upt to 10)
Vehicle upgrades
Dozer blade +5
Extra aemour +5
Hunter killer missle +15
Pintle mounted storm bolter +5
Smokelaunchers +3
Pintle mounted hvy stubber +12
Armoured crew compartment +20 (+15 sentinels)
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