Angels of Purification
Angels of Purification
Tässäpä updeittia ja palautetta vaille valmis. Ja Kapu/muut tärkeät henkilöt, uskonpa, että tämä päivitys läpäisee sensuurin vaikkakin nostinkin aataminkuisen ketjun. Vai..ko..kö? Jos ei niin pahoittelen. Muutokset tein osin BA ja DA listojen pohjalta.
ANGELS OF PURIFICATION
HQ:
0-1 Brother-Commander 130 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw, or a powerfist for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free. May have Adamantine mantle for +35 pts.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn. Teleport Assault.
Command Squad: A Brother-Commander may lead a Terminator Command Squad.
Teleport Assault; make one Reserves roll for all the Terminators in the army, re-rolling the result if desired. All Terminators will therefore arrive on the same turn, though each unit will be placed independently.
Brother-Captain 115 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn. Teleport Assault.
Command Squad: A Brother-Captain may lead a Terminator Command Squad.
0-1 Brother-Master Chaplain 145 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts. May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate. Teleport Assault.
Command Squad: A Brother-Master Chaplain may lead a Terminator Command Squad.
Brother-Chaplain 125 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate. Teleport Assault.
Command Squad: A Brother-Chaplain may lead a Terminator Command Squad.
0-1 Brother-Master Librarian 160 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Force Halberd. Psychic hood.
Options: May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Stubborn. Psychic Powers. Teleport Assault.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Force Halberd; a force weapon, requires two hands to use it and grants +1S to the wielder.
Brother-Librarian 145 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Force Halberd. Psychic hood.
Options: None.
Special rules: Independent Character. Stubborn. Psychic Powers. Teleport assault.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Force Halberd; a force weapon, requires two hands to use it and grants +1S to the wielder.
Terminator Command Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free. One Terminator Command Squad may be upgraded as follows; One Terminator may be upgraded to a Standard Bearer carrying the Company Banner for +25 pts. One Terminator may be upgraded to an Apothecary equipped with a narthecium/reductor for + 30 pts.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a Command squad may have one of the following veteran skills (including any leading/attached characters);
- Furious charge
- Tank hunters
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
ELITE
Venerable Dreadnought 145 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep Strike. The Venerable dreadnought may be given either Furious Assault skill or the Tank hunter skill at +10pts.
H2H-Combat Dreadnought 120 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep strike. Smite. The H2H-combat dreadnought has a Venerable special rule and may be given either Furious Assault skill or the Tank hunter skill at +10pts.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
Archangel Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include up to five additional Terminators for +45 pts per model. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
If squad numbers ten models, one additional Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer, or a plasma cannon or an assault cannon for pointed point cost. Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: If the squad numbers five or less models, they may select a Land Raider transport, or the Drop Pod or up to one Archangel Terminator Squad may select the Ark transport as dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Techmarines: 75 pts
Techmarine WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv 2+
Servitor WS4 BS4 S3 T3 W1 I3 A1 Ld9 Sv 4+
Unit type: Infantry.
Wargear: Artificer armour. Boltgun or bolt pistol. Frag grenades. Krak grenades. Powerweapon. Servo-arm.
Options: Replace bolt pistol with a plasma pistol for +15 pts. Replace servo-arm with a servo-harness for +25 pts. The Techmarine may be accompanied by up to four Servitors armed with a servo-arm and close combat weapon for +25 pts per model. Any servitor may replace its servo-arm with a heavy bolter or multi-melta for free, or a plasma cannon for +10 pts per model.
Transport: May select a Drop Pod transport as a dedicated transport vehicle.
Special rules: And They Shall No Know Fear. Blessing of the Omnissiah.
Veteran Scout Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a heavy bolter for +15 pts or a missile launcher for +20 pts. If squad numbers ten models, one additional Scout may replace his bolter for a heavy bolter for or a missile launcher for pointed point cost.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts and/or an auspex for +2 pts.
Transport: A Veteran Scout Squad may select a Drop Pod transport or up to one Veteran Scout Squad may select a Ark transport as a dedicated transport vehicle.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
TROOP:
Terminator Squad: 200 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or an assault cannon +30 pts.
Any model may replace power fist or power sword with a chainfist for +5 pts per model. All models may replace their existing weaponry for a pair of lightning claws or a thunder hammer & storm shield for no additional points cost.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport. If this option is chosen, then the Terminator Squad takes a Fast Attack chart from the Force Organisation list instead of a Troop chart. Notice that you must have one HQ and two troop charts as compulsory.
Special rules: And They Shall Know No Fear. Deep Strike.
Scout Recon Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a flamer for +5 pts, or a meltagun for +10 pts, or a plasma gun for +15 pts. If squad numbers ten models, one additional Scout may replace his bolter for flamer, or a meltagun, or a plasma gun for pointed point cost, or may have a heavy bolter for +15 pts or a missile launcher for +20 pts.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts, or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts, and/or an auspex for +2 pts.
Transport: A Scout Squad may select a Drop Pod transport as a dedicated transport vehicle. If this option is chosen, then the Scout Squad takes a Fast Attack chart from the Force Organisation list.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
FAST ATTACK:
Assault Drop Pod: 40 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: Take a twin-linked assault cannons for +25 pts, or a Doomwind launcher for +20 pts or a Hurricane bolters for +12 pts.
Special rules: Inertial Guidance System. Immobile.
Doomwind launcher; Str.8 AP: 3 Range: 24" Type: Heavy 1, Twin-linked or
Str. 4 AP: 6 Range: 24" Type: Heavy 1, Blast, Twin-linked.
0-1 Land Speeder Purifier: 125 pts
BS4 F12 S11 B10
Unit type: Fast, Skimmer.
Unit Composition: 1 Land Speeder Purifier.
Crew: Two, one pilot and one gunner.
Wargear: Autocannon. Anti-tank missile pod. Typhoon missile launcher.
Options: May include up to two additional Land Speeder Purifier with autocannon, anti-tank missile pod and typhoon missile launcher. Any Land Speeder Purifier may replace its autocannon with a multimelta for free and/or replace the Typhoon missile launcher with a twin-linked heavy bolter for +15 pts.
Special rules: Tank-hunter.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1, Twin-linked.
HEAVY SUPPORT:
Apocalypse Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include five additional Terminators for 225 pts. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. Up to two Terminators may replace their storm bolter with a heavy flamer at +10 pts, or a plasma cannon at +25 pts, or an assault cannon at +30 pts or may add a cyclone missile launcher to their existing weaponry at + 20 pts. If the squad numbers ten models, two additional Terminators may replace their storm bolter with a heavy flamer, or a plasma cannon or an assault cannon or may add cyclone missile launcher to their existing weaponry for pointed point cost. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn. Combat squads.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Dreadnought 125 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
H2H-Combat Dreadnought 110 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Special rules: Smite.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
0-1 Sniper team: 60 pts
WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1st marksman and 1 observer/2nd marksman.
Unit type: Infantry.
Wargear: Ghillie suit. Bolt pistol. Frag grenades. Krak grenades. 1st marksman carries an anti-materiel rifle. Observer carries a spotting scope and boltgun.
Options: May have three additional sniper pairs (they still use only one heavy support choice from a Force organisation list and may be deployed separately).
Special rules: Infiltrate. Slow & purposeful. Acute senses. Concealment. Any member of sniper team cannot hold any table quarters or hold objectives. Any sniper pair may have the tank-hunter special skill for +3 pts per model.
Ghillie suit: Confers 4+ armour save. In addition, gives +1 to all cover saves and confers a 5+ cover save when in the open.
Anti-materiel rifle:
Str.7 AP4 Range 48" Type: Heavy 1, Pinning, any 6´s to hit-rolls wounds automatically and counts as AP1.
Spotting scope: The anti-materiel rifle counts as twin-linked as long as both members of the unit are alive.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Orbital strike: points varies
Options: Choose Hell strike for 80 pts, or Sky torpedo for 50 pts or Barrage bomb for 30 pts.
Special rules: Deep Strike, Reserve.
Hell strike; Str.10 AP2 Type:Ord. 1/Blast. Sky torpedo; Str.8 AP3 Type:Ord. 1/Blast.
Barrage bomb; Str.6 AP4 Type:Ord. 1/Blast.
DEDICATED TRANSPORT VEHICLES:
Drop Pod: 50 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: None.
Special rules: Inertial Guidance System. Immobile.
Transport Capacity: 10 models. Models in Terminator armour count as two models. May transport a Dreadnought, which counts as ten models.
Ark: 160 pts
BS4 F12 S12 B10
Unit type: Flyer.
Crew: Two, one pilot and one weapons operator.
Wargear: Assault cannon. Anti-tank missile pod. Two Typhoon missile launchers.
Options: Replace the assault cannon with a twin-linked autocannon for free and/or replace the two Typhoon missile launchers with two twin-linked heavy bolters with two Doomwind launchers for free.
Special rules: VTOL-hover engines.
Transport Capacity: 10 models. Models in Terminator armour count as two models.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1.
Doomwind launcher; Str.4 AP: 6 Range: 24" Type: Heavy 2. Blast. Twin-linked.
VTOL-hover engines; always must move in VTOL hover mode.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Edit: Hieman korjauksia ja lisänä Land Speeder Purifier!
Edit II: Lisää korjauksia. Nyt lisänä Librarianien force halberdit ja Arkki.
Edit III: Korjauksia ja Teleport Assault.
ANGELS OF PURIFICATION
HQ:
0-1 Brother-Commander 130 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw, or a powerfist for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free. May have Adamantine mantle for +35 pts.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn. Teleport Assault.
Command Squad: A Brother-Commander may lead a Terminator Command Squad.
Teleport Assault; make one Reserves roll for all the Terminators in the army, re-rolling the result if desired. All Terminators will therefore arrive on the same turn, though each unit will be placed independently.
Brother-Captain 115 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn. Teleport Assault.
Command Squad: A Brother-Captain may lead a Terminator Command Squad.
0-1 Brother-Master Chaplain 145 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts. May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate. Teleport Assault.
Command Squad: A Brother-Master Chaplain may lead a Terminator Command Squad.
Brother-Chaplain 125 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate. Teleport Assault.
Command Squad: A Brother-Chaplain may lead a Terminator Command Squad.
0-1 Brother-Master Librarian 160 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Force Halberd. Psychic hood.
Options: May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Stubborn. Psychic Powers. Teleport Assault.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Force Halberd; a force weapon, requires two hands to use it and grants +1S to the wielder.
Brother-Librarian 145 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Force Halberd. Psychic hood.
Options: None.
Special rules: Independent Character. Stubborn. Psychic Powers. Teleport assault.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Force Halberd; a force weapon, requires two hands to use it and grants +1S to the wielder.
Terminator Command Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free. One Terminator Command Squad may be upgraded as follows; One Terminator may be upgraded to a Standard Bearer carrying the Company Banner for +25 pts. One Terminator may be upgraded to an Apothecary equipped with a narthecium/reductor for + 30 pts.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a Command squad may have one of the following veteran skills (including any leading/attached characters);
- Furious charge
- Tank hunters
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
ELITE
Venerable Dreadnought 145 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep Strike. The Venerable dreadnought may be given either Furious Assault skill or the Tank hunter skill at +10pts.
H2H-Combat Dreadnought 120 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep strike. Smite. The H2H-combat dreadnought has a Venerable special rule and may be given either Furious Assault skill or the Tank hunter skill at +10pts.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
Archangel Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include up to five additional Terminators for +45 pts per model. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
If squad numbers ten models, one additional Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer, or a plasma cannon or an assault cannon for pointed point cost. Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: If the squad numbers five or less models, they may select a Land Raider transport, or the Drop Pod or up to one Archangel Terminator Squad may select the Ark transport as dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Techmarines: 75 pts
Techmarine WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv 2+
Servitor WS4 BS4 S3 T3 W1 I3 A1 Ld9 Sv 4+
Unit type: Infantry.
Wargear: Artificer armour. Boltgun or bolt pistol. Frag grenades. Krak grenades. Powerweapon. Servo-arm.
Options: Replace bolt pistol with a plasma pistol for +15 pts. Replace servo-arm with a servo-harness for +25 pts. The Techmarine may be accompanied by up to four Servitors armed with a servo-arm and close combat weapon for +25 pts per model. Any servitor may replace its servo-arm with a heavy bolter or multi-melta for free, or a plasma cannon for +10 pts per model.
Transport: May select a Drop Pod transport as a dedicated transport vehicle.
Special rules: And They Shall No Know Fear. Blessing of the Omnissiah.
Veteran Scout Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a heavy bolter for +15 pts or a missile launcher for +20 pts. If squad numbers ten models, one additional Scout may replace his bolter for a heavy bolter for or a missile launcher for pointed point cost.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts and/or an auspex for +2 pts.
Transport: A Veteran Scout Squad may select a Drop Pod transport or up to one Veteran Scout Squad may select a Ark transport as a dedicated transport vehicle.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
TROOP:
Terminator Squad: 200 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or an assault cannon +30 pts.
Any model may replace power fist or power sword with a chainfist for +5 pts per model. All models may replace their existing weaponry for a pair of lightning claws or a thunder hammer & storm shield for no additional points cost.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport. If this option is chosen, then the Terminator Squad takes a Fast Attack chart from the Force Organisation list instead of a Troop chart. Notice that you must have one HQ and two troop charts as compulsory.
Special rules: And They Shall Know No Fear. Deep Strike.
Scout Recon Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a flamer for +5 pts, or a meltagun for +10 pts, or a plasma gun for +15 pts. If squad numbers ten models, one additional Scout may replace his bolter for flamer, or a meltagun, or a plasma gun for pointed point cost, or may have a heavy bolter for +15 pts or a missile launcher for +20 pts.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts, or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts, and/or an auspex for +2 pts.
Transport: A Scout Squad may select a Drop Pod transport as a dedicated transport vehicle. If this option is chosen, then the Scout Squad takes a Fast Attack chart from the Force Organisation list.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
FAST ATTACK:
Assault Drop Pod: 40 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: Take a twin-linked assault cannons for +25 pts, or a Doomwind launcher for +20 pts or a Hurricane bolters for +12 pts.
Special rules: Inertial Guidance System. Immobile.
Doomwind launcher; Str.8 AP: 3 Range: 24" Type: Heavy 1, Twin-linked or
Str. 4 AP: 6 Range: 24" Type: Heavy 1, Blast, Twin-linked.
0-1 Land Speeder Purifier: 125 pts
BS4 F12 S11 B10
Unit type: Fast, Skimmer.
Unit Composition: 1 Land Speeder Purifier.
Crew: Two, one pilot and one gunner.
Wargear: Autocannon. Anti-tank missile pod. Typhoon missile launcher.
Options: May include up to two additional Land Speeder Purifier with autocannon, anti-tank missile pod and typhoon missile launcher. Any Land Speeder Purifier may replace its autocannon with a multimelta for free and/or replace the Typhoon missile launcher with a twin-linked heavy bolter for +15 pts.
Special rules: Tank-hunter.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1, Twin-linked.
HEAVY SUPPORT:
Apocalypse Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include five additional Terminators for 225 pts. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. Up to two Terminators may replace their storm bolter with a heavy flamer at +10 pts, or a plasma cannon at +25 pts, or an assault cannon at +30 pts or may add a cyclone missile launcher to their existing weaponry at + 20 pts. If the squad numbers ten models, two additional Terminators may replace their storm bolter with a heavy flamer, or a plasma cannon or an assault cannon or may add cyclone missile launcher to their existing weaponry for pointed point cost. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn. Combat squads.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Dreadnought 125 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
H2H-Combat Dreadnought 110 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Special rules: Smite.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
0-1 Sniper team: 60 pts
WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1st marksman and 1 observer/2nd marksman.
Unit type: Infantry.
Wargear: Ghillie suit. Bolt pistol. Frag grenades. Krak grenades. 1st marksman carries an anti-materiel rifle. Observer carries a spotting scope and boltgun.
Options: May have three additional sniper pairs (they still use only one heavy support choice from a Force organisation list and may be deployed separately).
Special rules: Infiltrate. Slow & purposeful. Acute senses. Concealment. Any member of sniper team cannot hold any table quarters or hold objectives. Any sniper pair may have the tank-hunter special skill for +3 pts per model.
Ghillie suit: Confers 4+ armour save. In addition, gives +1 to all cover saves and confers a 5+ cover save when in the open.
Anti-materiel rifle:
Str.7 AP4 Range 48" Type: Heavy 1, Pinning, any 6´s to hit-rolls wounds automatically and counts as AP1.
Spotting scope: The anti-materiel rifle counts as twin-linked as long as both members of the unit are alive.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Orbital strike: points varies
Options: Choose Hell strike for 80 pts, or Sky torpedo for 50 pts or Barrage bomb for 30 pts.
Special rules: Deep Strike, Reserve.
Hell strike; Str.10 AP2 Type:Ord. 1/Blast. Sky torpedo; Str.8 AP3 Type:Ord. 1/Blast.
Barrage bomb; Str.6 AP4 Type:Ord. 1/Blast.
DEDICATED TRANSPORT VEHICLES:
Drop Pod: 50 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: None.
Special rules: Inertial Guidance System. Immobile.
Transport Capacity: 10 models. Models in Terminator armour count as two models. May transport a Dreadnought, which counts as ten models.
Ark: 160 pts
BS4 F12 S12 B10
Unit type: Flyer.
Crew: Two, one pilot and one weapons operator.
Wargear: Assault cannon. Anti-tank missile pod. Two Typhoon missile launchers.
Options: Replace the assault cannon with a twin-linked autocannon for free and/or replace the two Typhoon missile launchers with two twin-linked heavy bolters with two Doomwind launchers for free.
Special rules: VTOL-hover engines.
Transport Capacity: 10 models. Models in Terminator armour count as two models.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1.
Doomwind launcher; Str.4 AP: 6 Range: 24" Type: Heavy 2. Blast. Twin-linked.
VTOL-hover engines; always must move in VTOL hover mode.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Edit: Hieman korjauksia ja lisänä Land Speeder Purifier!
Edit II: Lisää korjauksia. Nyt lisänä Librarianien force halberdit ja Arkki.
Edit III: Korjauksia ja Teleport Assault.
Viimeksi muokannut Remington, Pe 17.08.2007 02:59. Yhteensä muokattu 24 kertaa.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Hyvältä näyttää
onko dredeihin luvassa erikossääntöjä?Salli plasmakanuunat!!!! x)
Itse antaisin mahdollisuuden myös power weaponeihin tai perusaseeksi(jolloin hintaa voisi hiukan tiputtaa,5pts,anyone?),koska itse pelaan huomattavasti enemmän choseneiden power weapon terminaattoreita,koska I1 tulee joskus vain liian kalliiksi(varsinkin massaa vastaan).
Tämä on itsestänikin hiukan kyseenalainen idea,mutta jos tämä kerran on dark angel tyyppinen,antaisin mahdollisuuden elite slottiin meneville terminaattoreille ottaa plasmakanuunan tai twinplasmagunin heavyaseeksi O.o en nyt ole varma enään tasapainoisuudesta,mutta tekisi tästä vielä vähän erilaisemman.
Onnea vain projektille,jos joku ei ole huomannut olen vähintään heikkona omiin viritelmiin ^^
Tulen seuraamaan tämän kehitystä innolla.
Itse antaisin mahdollisuuden myös power weaponeihin tai perusaseeksi(jolloin hintaa voisi hiukan tiputtaa,5pts,anyone?),koska itse pelaan huomattavasti enemmän choseneiden power weapon terminaattoreita,koska I1 tulee joskus vain liian kalliiksi(varsinkin massaa vastaan).
Tämä on itsestänikin hiukan kyseenalainen idea,mutta jos tämä kerran on dark angel tyyppinen,antaisin mahdollisuuden elite slottiin meneville terminaattoreille ottaa plasmakanuunan tai twinplasmagunin heavyaseeksi O.o en nyt ole varma enään tasapainoisuudesta,mutta tekisi tästä vielä vähän erilaisemman.
Onnea vain projektille,jos joku ei ole huomannut olen vähintään heikkona omiin viritelmiin ^^
Tulen seuraamaan tämän kehitystä innolla.
Tosiaankin! Eli sallisin twin-linked autocannonin ja plasmacannonin dredille lisähintaan +10 pts. Nämä kun löytyvät monesta muustakin paikkaa. Noh, elite dredit pitää olla venerable, ja normeja saa hevinäkin traitin mukaan mutta enpä muita erikoisääntöjä ainakaan itse ole keksinyt. Deep strike? >=oDAnaheim kirjoitti:Hyvältä näyttääonko dredeihin luvassa erikossääntöjä?Salli plasmakanuunat!!!! x).
No voisihan esimerkiksi fistin muuttaa yhdeksi lightning clawiksi koska on samanhintainenkin. Koska oikeastaanhan lista on tarkoitettu/pyhitetty pure termislistaksi, niin tämähän olisi hyvä idea! Ja kyllä se I1 osoittautuu joskus hyvinkin kohtalokkaaksi! Tätähän itse en osannut/uskaltanut ajatella mutta näinhän se olisi vieläkin parempi! =o)Anaheim kirjoitti:Itse antaisin mahdollisuuden myös power weaponeihin tai perusaseeksi(jolloin hintaa voisi hiukan tiputtaa,5pts,anyone?),koska itse pelaan huomattavasti enemmän choseneiden power weapon terminaattoreita,koska I1 tulee joskus vain liian kalliiksi(varsinkin massaa vastaan).
Itsekinhän olen kaipaillut termareiden aseiden monipuolistamista ja plasmacannon/plasmagunihan olisi termareille oikein mielenkiintoinen lisä! Ja tosiaankin tämä vain elite termareille! Varsinkin kun DA successorista puhutaan niin pitäähän plasmaa olla! Hintaa voisi plasmacannonille laittaa 25 pts (perustana DA devujen hintaskaala)? Tai assarin verran eli 30 pts.Anaheim kirjoitti:Tämä on itsestänikin hiukan kyseenalainen idea,mutta jos tämä kerran on dark angel tyyppinen,antaisin mahdollisuuden elite slottiin meneville terminaattoreille ottaa plasmakanuunan tai twinplasmagunin heavyaseeksi O.o en nyt ole varma enään tasapainoisuudesta,mutta tekisi tästä vielä vähän erilaisemman.
Kiitoksia, kiitoksia! Kerrassaan siistejä ehdotuksia olet lisännyt! Vieläkö olisi jotain? XoDAnaheim kirjoitti:Onnea vain projektille, jos joku ei ole huomannut olen vähintään heikkona omiin viritelmiin ^^
Tulen seuraamaan tämän kehitystä innolla.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Re: Oma chapteri
Voisit haluta tarkistaa sanamuotoa, nyt olet antamassa yhtä aikaa kolmella pisteellä kummatkin skillit.Remington kirjoitti: - Special skills: At a cost of +3 pts per model, all models in a squad may have the following veteran skills; Furious charge; Tank hunters.
Muuten oikein mukavan oloinen.
Mechanized Salamanders
Tau
Ravenwing
Iron Warriors
40k since third edition.
Tau
Ravenwing
Iron Warriors
40k since third edition.
Re: Oma chapteri
Korjaan.Coridus kirjoitti:Voisit haluta tarkistaa sanamuotoa, nyt olet antamassa yhtä aikaa kolmella pisteellä kummatkin skillit.Remington kirjoitti: - Special skills: At a cost of +3 pts per model, all models in a squad may have the following veteran skills; Furious charge; Tank hunters.
Muuten oikein mukavan oloinen.
Special skills: At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills; Furious charge; Tank hunters. Parempi?
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Hmm,se 25pts kuulostaa paremmalta,edes jokin etulyöntiasema rynnäkkötykkiin.
En usko että sen dredin deep strike ilman drop podia mahdoton idea olisi,teleportattiinhan vanhemman puoleisessa fluffissa taisteluihin suoraan land raidereitakin kun oli kiire tai ei vain ollut mahdollisuutta maihinlaskuun.Minkä lie lisäpistehinnan tuohonkin läiskäisisi,ja jonkun rajoituksen voisi vielä pistää,vaikkapa taas se elite juttu.
Lightinclaw on loistava idea,ei riko nyrkkeilijä teemaa,ja siinä on enemmän terminaattorimaisuutta.
En usko että sen dredin deep strike ilman drop podia mahdoton idea olisi,teleportattiinhan vanhemman puoleisessa fluffissa taisteluihin suoraan land raidereitakin kun oli kiire tai ei vain ollut mahdollisuutta maihinlaskuun.Minkä lie lisäpistehinnan tuohonkin läiskäisisi,ja jonkun rajoituksen voisi vielä pistää,vaikkapa taas se elite juttu.
Lightinclaw on loistava idea,ei riko nyrkkeilijä teemaa,ja siinä on enemmän terminaattorimaisuutta.
Minusta kans sopisi paremmin 25 pojoa mutta ties jos jonkun mielestä liian vähän! Mutta tosi on jos, että jos assari saatavana niin tykin oltava halvempi, muutoin jää hyllylle pölyttymään. Sitten seuraavaksi mietitäänkin plasman konfaamista termokselle! Xo)Anaheim kirjoitti:Hmm,se 25pts kuulostaa paremmalta,edes jokin etulyöntiasema rynnäkkötykkiin.
Niin. Elikäs vain venerableille (vain he ovat kyllin hyviä teleporttaukseen) ja ja.. Hintaa? No ainakin stormiksen hinta pois niin.. hmm. Koska podilla voi laskeutua vaikka vihun päälle ja sittemmin siirretään mutta teleporttaavathan voivat tuhoutua ja podia kun voi käyttää suojanakin, niin ajattelisi, että 30-5 stormarista ja puolitetaan pyöristäen alas tai ylös päin. Minusta +10-15 pojoa ei kait paha. Vai?Anaheim kirjoitti:En usko että sen dredin deep strike ilman drop podia mahdoton idea olisi,teleportattiinhan vanhemman puoleisessa fluffissa taisteluihin suoraan land raidereitakin kun oli kiire tai ei vain ollut mahdollisuutta maihinlaskuun.Minkä lie lisäpistehinnan tuohonkin läiskäisisi,ja jonkun rajoituksen voisi vielä pistää,vaikkapa taas se elite juttu.
Aivan. Ja se on tehokkaampi! Xo) Sekä kaamostyypithän saavat yksittäisiä salamakynsiä termareilleen myöskin!Anaheim kirjoitti:Lightinclaw on loistava idea,ei riko nyrkkeilijä teemaa,ja siinä on enemmän terminaattorimaisuutta.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Tosiaankin! Kerettiläiset saavat varoa taivaalta putoa/materialisoituvia dredejä! >=oDAnaheim kirjoitti:kaamoksen pohjaa minäkin ajattelin.
15pts kuulostaa hyvältä,ja otetaan huomioon että teleport homeria voi hyödyntää myös siihen >:o)
Ok. Mitähän lisäksi vielä? =o
Anaheim, saadaankin tämä nähtävästi kahdestaan valmiiksi! XoD
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Tiesitkö, että "pacifier" on suomeksi tutti? Ikään kuin vauvan rauhoitin? Ihan vaan rakentavana kritiikkinä tuohon chapterin nimeen viitaten.
"Ja tarkemmin silmäillen löydykkään ei mitään naurettavaa"
tuttiritarit..? xDViikate kirjoitti:Tiesitkö, että "pacifier" on suomeksi tutti? Ikään kuin vauvan rauhoitin? Ihan vaan rakentavana kritiikkinä tuohon chapterin nimeen viitaten.
Joo,siltä tämä alkaa näyttää,kumman hiljaista ja aloitekyvytöntä porukkaa
Nyt kun sanoit niin.. XoD Piti olla Rauhantuojat tms. Miten sitten enklanniksi onkaan! Nyt siihen asti Chapter X (joka oli tosin myös nimivaihtoehtona..).Viikate kirjoitti:Tiesitkö, että "pacifier" on suomeksi tutti? Ikään kuin vauvan rauhoitin? Ihan vaan rakentavana kritiikkinä tuohon chapterin nimeen viitaten.
Viimeksi muokannut Remington, Ke 07.03.2007 21:12. Yhteensä muokattu 1 kertaa.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Tuttiritarit kova sana! XoDAnaheim kirjoitti:tuttiritarit..? xDViikate kirjoitti:Tiesitkö, että "pacifier" on suomeksi tutti? Ikään kuin vauvan rauhoitin? Ihan vaan rakentavana kritiikkinä tuohon chapterin nimeen viitaten.
Joo,siltä tämä alkaa näyttää,kumman hiljaista ja aloitekyvytöntä porukkaa
Noh.. Hiljaa hyvä tulee.. Tai täydellisyyttähän on vaikea korjata! =o)
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Vähän aikaista ehkä kysellä ku organisaatiokin on aika kujalla..?Jamppaaja kirjoitti:Mikäs on chapterin väriteema?
Nimiehdotuksia:
Angels of Purification
Angels of Truth
Angels of War
Angels of Retribution
Angels of Twilight
tai angel linjalla tatkaen:
ArchAngels
Burning Angels
Storm Angels
Angels pohja on tietenkin,jos oikein käsitin kyseessä oli siis dark angelien vähintään yhtä eristäytynyt ja sisäänpäin suuntautunut succesor chapter?
Taivas teema liittyy siihen, että olettaisin näiden ilmestyvän äkkiä,tuhoten kohteensa ja kadoten taas.Nopeasti ja vähällä metelillä,blizkrieg tyyli.Nopea isku ja tarvittaessa laivasto tukee kiertoradalta orbital bombardmentein.
Voisi olla vielä parempi,että ei olisi mitään suhdetta mihinkään planeettaan tukikohtana,vaan koko armeija operoisi laivastosta käsin.
Olen harkinnut,että jos kyseessä on succesori(ja varsinkin terminaattori sellainen),olisi hyvä jos komppanioita olisi neljä.
1.Komppania
-Sword Brethrens
-1 Fleet Commander
-2 Leaders of men
-1 epistolaari
-3 kirjastontätiä
-1 ylikappalainen
-3 kappalaista
-3 venerable dreadnaughtia(taktista terminaattori pukua)
*1x plasmavariantti 2x konetykkivariantti
-36 tulitukiterminaattoria(6x 6)
-30 rynnäkkö terminaattoria(2x 5 ja 2x10)
-6 land raider vaunua(4x perusmalli,1x crusader,1x prometheus malli)
-10 taktista terminaattori pukua
*4x antitank varianttia 3x plasma varianttia 2xkaksoiskonetykki varianttia 1x rynnäkkötykki varianttia
2.Komppania
Ensimmäinen nostoväki luokka
-1 leader of men
-2 kirjastontätiä
-2 kappalaista
-2 venerable dreadnaughtia
*2x konetykkivariantti
-42 tulitukiterminaattoria (7x 6)
-15 rynnäkköterminaattoria (1x 10 ja 1x5)
-5 land raider tankkia(4x perusmalli ja 1x crusader variantti)
-4 taktista terminaattori pukua
*3x plasma variantti 1x konetykki variantti
3.Komppania
Keskitason koulutusvaiheen joukkoja,palvelevat laivastossa ja avaruustaisteluissa invaasion aikana,ja ovat se osasto joka lähetetään hulkkeihin.
-1 leader of men
-2 kirjaston tätiä
-2 kappalaista
-1 venerable dreadnaught
*1x rynnäkkötykkivariantti
-18 tulitukiterminaattoria(2x 9)
-60 rynnäkköterminaattoria(6x 10)
-3 taktista terminaattori pukua
*2x rynnäkkötykki varianttia 1x plasmavariantti
4.Komppania
kokelas komppania,joka koostuu pääasiassa laivaston laivojen sisäisessä puolustuksessa palvelevista kokelaista.
-1 leader of men
-12 upseerioppilasta
-3 kappalaista
-12 kappalais kokelasta
-12 rynnäkköterminaattoria(2x 6)
-12 tulitukiterminaattoria(2x 6)
-12 upseerioppilasta
-82 matruusia(jääkärikokelasta)
-2 taktinen terminaattori puku
*2x konetykkivariantti
Noniin,siinäpä nuo,saattaa olla että luvut ampuvat aika raskaasti yli,ja niissä on suht paljon pudotuksen varaa.
Harkitsin "Purifiers" nimeä ja tämähän on parempi eli Angels of Purification!Anaheim kirjoitti:Angels of Purification
Ei huono nimi tämäkään kyllä..Anaheim kirjoitti:Angels of Retribution
Tai tämä..Anaheim kirjoitti:ArchAngels
Kyllä. Näin ajattelin.Anaheim kirjoitti:Angels pohja on tietenkin, jos oikein käsitin kyseessä oli siis dark angelien vähintään yhtä eristäytynyt ja sisäänpäin suuntautunut succesor chapter?
Kuulostaa hyvältä! =o)Anaheim kirjoitti:Taivas teema liittyy siihen, että olettaisin näiden ilmestyvän äkkiä, tuhoten kohteensa ja kadoten taas. Nopeasti ja vähällä metelillä, blizkrieg tyyli. Nopea isku ja tarvittaessa laivasto tukee kiertoradalta orbital bombardmentein.
Näin ajattelinkin! Miten hitossa osut noin kohdalleen!? Luet ihan ajatuksiani! =oDAnaheim kirjoitti:Voisi olla vielä parempi,että ei olisi mitään suhdetta mihinkään planeettaan tukikohtana,vaan koko armeija operoisi laivastosta käsin.
4 on onnenlukuni, joten kuulostaa aina vain paremmalta! =oDAnaheim kirjoitti:Olen harkinnut, että jos kyseessä on succesori(ja varsinkin terminaattori sellainen), olisi hyvä jos komppanioita olisi neljä.
Miten hitossa keksit tämän kaiken?! O_oAnaheim kirjoitti:1.Komppania
-Sword Brethrens
-1 Fleet Commander
-2 Leaders of men
-1 epistolaari
-3 kirjastontätiä
-1 ylikappalainen
-3 kappalaista
-3 venerable dreadnaughtia (taktista terminaattori pukua)
*1x plasmavariantti 2x konetykkivariantti
-36 tulitukiterminaattoria(6x 6)
-30 rynnäkkö terminaattoria(2x 5 ja 2x10)
-6 land raider vaunua(4x perusmalli,1x crusader,1x prometheus malli)
-10 taktista terminaattori pukua
*4x antitank varianttia 3x plasma varianttia 2xkaksoiskonetykki varianttia 1x rynnäkkötykki varianttia
2.Komppania
Ensimmäinen nostoväki luokka
-1 leader of men
-2 kirjastontätiä
-2 kappalaista
-2 venerable dreadnaughtia
*2x konetykkivariantti
-42 tulitukiterminaattoria (7x 6)
-15 rynnäkköterminaattoria (1x 10 ja 1x5)
-5 land raider tankkia(4x perusmalli ja 1x crusader variantti)
-4 taktista terminaattori pukua
*3x plasma variantti 1x konetykki variantti
3.Komppania
Keskitason koulutusvaiheen joukkoja,palvelevat laivastossa ja avaruustaisteluissa invaasion aikana,ja ovat se osasto joka lähetetään hulkkeihin.
-1 leader of men
-2 kirjaston tätiä
-2 kappalaista
-1 venerable dreadnaught
*1x rynnäkkötykkivariantti
-18 tulitukiterminaattoria(2x 9)
-60 rynnäkköterminaattoria(6x 10)
-3 taktista terminaattori pukua
*2x rynnäkkötykki varianttia 1x plasmavariantti
4.Komppania
kokelas komppania,joka koostuu pääasiassa laivaston laivojen sisäisessä puolustuksessa palvelevista kokelaista.
-1 leader of men
-12 upseerioppilasta
-3 kappalaista
-12 kappalais kokelasta
-12 rynnäkköterminaattoria(2x 6)
-12 tulitukiterminaattoria(2x 6)
-12 upseerioppilasta
-82 matruusia(jääkärikokelasta)
-2 taktinen terminaattori puku
*2x konetykkivariantti
Noh ainakin paljon! Alunperin en ajatellut noin suurta lukua mutta sehän voisi olla kasvava chapteri (varsinkin kun nyt on kaksi pollaa aivoriihessä!)! =o) Ja tuli nyt justiinsa mieleen yksi juttu! Täysin lähistelevät dredit! Kaaoksellakin nämä vaihtoehtona ja itse tykästynyt näihin eli dredi muunnettavissa pure close combat-versioksi! Samanhintainen kuin kaaoksellakin! Ja molempien käsien stormarit muutettavissa fleikoiksi! Todellinen purifier! Ideaa/ajatusta? =oAnaheim kirjoitti:No niin, siinäpä nuo, saattaa olla että luvut ampuvat aika raskaasti yli, ja niissä on suht paljon pudotuksen varaa.
Sekä yksi mitä minä jäin kaipaamaan ovat scoutit. Näitä tarvitaan alueen tutkimiseen ja vihollislinjojen takana liikkumiseen koska termareita ei näihin tehtäviin oikein kannata laittaa. Saattaa tulla kalliita menetyksiä. Ja itse kun tykkään pelailla, scout, termari ja dredilistoilla joten.. Scoutit kehiin (ja SAS tarinoita luettu ja pelejä pelattu)! Ja btw.. Ajatusta herättänyt myös scout tason commander. Eli powerarmorin tilalta 4+ save. Että paljonko hinta putoaisi? Tässäpä tätä taas! =oD
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Musta juu, ja ajattelin korostaa oikeastaan kaikki koristeet skull whitellä ja kypärä ainakin valkoiseksi (veteraaneillakin kun valkoiset kypärät). Koko valkoista olkalaattaa en laittaisi mutta reunat nyt ainakin. Logo.. Hmm.. Kalloa ajattelin alunperin mutta liian perinteinen? =o Tosin kallo edustaisi "puhdistamista", puhtaan valkoinen! XoDAnaheim kirjoitti:Täppi musta ja valkoinen olkalaatta tai kypärä?Mikäs chapterin logoksi?Remington kirjoitti:Eli mustaa mustaa ja mustaa.. ja hieman valkoista. Kuten DW alunperin oli musta ja Angels of Vengeance tätä nykyä niin mustapohjaista ajattelin.Jamppaaja kirjoitti:Mikäs on chapterin väriteema?
Noh mutta.. Siivet kait nyt ainakin kun "enkeleitä" kerran ovat.. Mikä liittyisi puhdistumiseen? Miten olisi tuollainen kehä joita useissa bannereissa näkyy olevan ja sitä kantavat/vierellä ovat siivet? Ja jotain muutakin mahdollisesti vielä..?
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Pakko sanoa tähän väliin jotain kun on jotain sanottavaakin.Ja tuli nyt justiinsa mieleen yksi juttu! Täysin lähistelevät dredit! Kaaoksellakin nämä vaihtoehtona ja itse tykästynyt näihin eli dredi muunnettavissa pure close combat-versioksi! Samanhintainen kuin kaaoksellakin! Ja molempien käsien stormarit muutettavissa fleikoiksi! Todellinen purifier! Ideaa/ajatusta? =o
Eli jos oikein ymmärsin, yhdistelet Kaamos ja mariinilistoja. Noh Blood Angel koodeksista löytyisi Furioso-luokan dredi jolle saa kaksin kappalein dredin lähisaseita. Mukaan saa myös raskaan liekinheittimen ja melta-gunin. Olisikos tässä ideaa lähispeliksi?
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