Angels of Purification
Lähetetty: Ke 07.03.2007 14:03
Tässäpä updeittia ja palautetta vaille valmis. Ja Kapu/muut tärkeät henkilöt, uskonpa, että tämä päivitys läpäisee sensuurin vaikkakin nostinkin aataminkuisen ketjun. Vai..ko..kö? Jos ei niin pahoittelen. Muutokset tein osin BA ja DA listojen pohjalta.
ANGELS OF PURIFICATION
HQ:
0-1 Brother-Commander 130 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw, or a powerfist for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free. May have Adamantine mantle for +35 pts.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn. Teleport Assault.
Command Squad: A Brother-Commander may lead a Terminator Command Squad.
Teleport Assault; make one Reserves roll for all the Terminators in the army, re-rolling the result if desired. All Terminators will therefore arrive on the same turn, though each unit will be placed independently.
Brother-Captain 115 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn. Teleport Assault.
Command Squad: A Brother-Captain may lead a Terminator Command Squad.
0-1 Brother-Master Chaplain 145 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts. May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate. Teleport Assault.
Command Squad: A Brother-Master Chaplain may lead a Terminator Command Squad.
Brother-Chaplain 125 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate. Teleport Assault.
Command Squad: A Brother-Chaplain may lead a Terminator Command Squad.
0-1 Brother-Master Librarian 160 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Force Halberd. Psychic hood.
Options: May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Stubborn. Psychic Powers. Teleport Assault.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Force Halberd; a force weapon, requires two hands to use it and grants +1S to the wielder.
Brother-Librarian 145 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Force Halberd. Psychic hood.
Options: None.
Special rules: Independent Character. Stubborn. Psychic Powers. Teleport assault.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Force Halberd; a force weapon, requires two hands to use it and grants +1S to the wielder.
Terminator Command Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free. One Terminator Command Squad may be upgraded as follows; One Terminator may be upgraded to a Standard Bearer carrying the Company Banner for +25 pts. One Terminator may be upgraded to an Apothecary equipped with a narthecium/reductor for + 30 pts.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a Command squad may have one of the following veteran skills (including any leading/attached characters);
- Furious charge
- Tank hunters
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
ELITE
Venerable Dreadnought 145 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep Strike. The Venerable dreadnought may be given either Furious Assault skill or the Tank hunter skill at +10pts.
H2H-Combat Dreadnought 120 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep strike. Smite. The H2H-combat dreadnought has a Venerable special rule and may be given either Furious Assault skill or the Tank hunter skill at +10pts.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
Archangel Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include up to five additional Terminators for +45 pts per model. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
If squad numbers ten models, one additional Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer, or a plasma cannon or an assault cannon for pointed point cost. Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: If the squad numbers five or less models, they may select a Land Raider transport, or the Drop Pod or up to one Archangel Terminator Squad may select the Ark transport as dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Techmarines: 75 pts
Techmarine WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv 2+
Servitor WS4 BS4 S3 T3 W1 I3 A1 Ld9 Sv 4+
Unit type: Infantry.
Wargear: Artificer armour. Boltgun or bolt pistol. Frag grenades. Krak grenades. Powerweapon. Servo-arm.
Options: Replace bolt pistol with a plasma pistol for +15 pts. Replace servo-arm with a servo-harness for +25 pts. The Techmarine may be accompanied by up to four Servitors armed with a servo-arm and close combat weapon for +25 pts per model. Any servitor may replace its servo-arm with a heavy bolter or multi-melta for free, or a plasma cannon for +10 pts per model.
Transport: May select a Drop Pod transport as a dedicated transport vehicle.
Special rules: And They Shall No Know Fear. Blessing of the Omnissiah.
Veteran Scout Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a heavy bolter for +15 pts or a missile launcher for +20 pts. If squad numbers ten models, one additional Scout may replace his bolter for a heavy bolter for or a missile launcher for pointed point cost.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts and/or an auspex for +2 pts.
Transport: A Veteran Scout Squad may select a Drop Pod transport or up to one Veteran Scout Squad may select a Ark transport as a dedicated transport vehicle.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
TROOP:
Terminator Squad: 200 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or an assault cannon +30 pts.
Any model may replace power fist or power sword with a chainfist for +5 pts per model. All models may replace their existing weaponry for a pair of lightning claws or a thunder hammer & storm shield for no additional points cost.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport. If this option is chosen, then the Terminator Squad takes a Fast Attack chart from the Force Organisation list instead of a Troop chart. Notice that you must have one HQ and two troop charts as compulsory.
Special rules: And They Shall Know No Fear. Deep Strike.
Scout Recon Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a flamer for +5 pts, or a meltagun for +10 pts, or a plasma gun for +15 pts. If squad numbers ten models, one additional Scout may replace his bolter for flamer, or a meltagun, or a plasma gun for pointed point cost, or may have a heavy bolter for +15 pts or a missile launcher for +20 pts.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts, or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts, and/or an auspex for +2 pts.
Transport: A Scout Squad may select a Drop Pod transport as a dedicated transport vehicle. If this option is chosen, then the Scout Squad takes a Fast Attack chart from the Force Organisation list.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
FAST ATTACK:
Assault Drop Pod: 40 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: Take a twin-linked assault cannons for +25 pts, or a Doomwind launcher for +20 pts or a Hurricane bolters for +12 pts.
Special rules: Inertial Guidance System. Immobile.
Doomwind launcher; Str.8 AP: 3 Range: 24" Type: Heavy 1, Twin-linked or
Str. 4 AP: 6 Range: 24" Type: Heavy 1, Blast, Twin-linked.
0-1 Land Speeder Purifier: 125 pts
BS4 F12 S11 B10
Unit type: Fast, Skimmer.
Unit Composition: 1 Land Speeder Purifier.
Crew: Two, one pilot and one gunner.
Wargear: Autocannon. Anti-tank missile pod. Typhoon missile launcher.
Options: May include up to two additional Land Speeder Purifier with autocannon, anti-tank missile pod and typhoon missile launcher. Any Land Speeder Purifier may replace its autocannon with a multimelta for free and/or replace the Typhoon missile launcher with a twin-linked heavy bolter for +15 pts.
Special rules: Tank-hunter.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1, Twin-linked.
HEAVY SUPPORT:
Apocalypse Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include five additional Terminators for 225 pts. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. Up to two Terminators may replace their storm bolter with a heavy flamer at +10 pts, or a plasma cannon at +25 pts, or an assault cannon at +30 pts or may add a cyclone missile launcher to their existing weaponry at + 20 pts. If the squad numbers ten models, two additional Terminators may replace their storm bolter with a heavy flamer, or a plasma cannon or an assault cannon or may add cyclone missile launcher to their existing weaponry for pointed point cost. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn. Combat squads.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Dreadnought 125 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
H2H-Combat Dreadnought 110 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Special rules: Smite.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
0-1 Sniper team: 60 pts
WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1st marksman and 1 observer/2nd marksman.
Unit type: Infantry.
Wargear: Ghillie suit. Bolt pistol. Frag grenades. Krak grenades. 1st marksman carries an anti-materiel rifle. Observer carries a spotting scope and boltgun.
Options: May have three additional sniper pairs (they still use only one heavy support choice from a Force organisation list and may be deployed separately).
Special rules: Infiltrate. Slow & purposeful. Acute senses. Concealment. Any member of sniper team cannot hold any table quarters or hold objectives. Any sniper pair may have the tank-hunter special skill for +3 pts per model.
Ghillie suit: Confers 4+ armour save. In addition, gives +1 to all cover saves and confers a 5+ cover save when in the open.
Anti-materiel rifle:
Str.7 AP4 Range 48" Type: Heavy 1, Pinning, any 6´s to hit-rolls wounds automatically and counts as AP1.
Spotting scope: The anti-materiel rifle counts as twin-linked as long as both members of the unit are alive.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Orbital strike: points varies
Options: Choose Hell strike for 80 pts, or Sky torpedo for 50 pts or Barrage bomb for 30 pts.
Special rules: Deep Strike, Reserve.
Hell strike; Str.10 AP2 Type:Ord. 1/Blast. Sky torpedo; Str.8 AP3 Type:Ord. 1/Blast.
Barrage bomb; Str.6 AP4 Type:Ord. 1/Blast.
DEDICATED TRANSPORT VEHICLES:
Drop Pod: 50 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: None.
Special rules: Inertial Guidance System. Immobile.
Transport Capacity: 10 models. Models in Terminator armour count as two models. May transport a Dreadnought, which counts as ten models.
Ark: 160 pts
BS4 F12 S12 B10
Unit type: Flyer.
Crew: Two, one pilot and one weapons operator.
Wargear: Assault cannon. Anti-tank missile pod. Two Typhoon missile launchers.
Options: Replace the assault cannon with a twin-linked autocannon for free and/or replace the two Typhoon missile launchers with two twin-linked heavy bolters with two Doomwind launchers for free.
Special rules: VTOL-hover engines.
Transport Capacity: 10 models. Models in Terminator armour count as two models.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1.
Doomwind launcher; Str.4 AP: 6 Range: 24" Type: Heavy 2. Blast. Twin-linked.
VTOL-hover engines; always must move in VTOL hover mode.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Edit: Hieman korjauksia ja lisänä Land Speeder Purifier!
Edit II: Lisää korjauksia. Nyt lisänä Librarianien force halberdit ja Arkki.
Edit III: Korjauksia ja Teleport Assault.
ANGELS OF PURIFICATION
HQ:
0-1 Brother-Commander 130 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw, or a powerfist for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free. May have Adamantine mantle for +35 pts.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn. Teleport Assault.
Command Squad: A Brother-Commander may lead a Terminator Command Squad.
Teleport Assault; make one Reserves roll for all the Terminators in the army, re-rolling the result if desired. All Terminators will therefore arrive on the same turn, though each unit will be placed independently.
Brother-Captain 115 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn. Teleport Assault.
Command Squad: A Brother-Captain may lead a Terminator Command Squad.
0-1 Brother-Master Chaplain 145 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts. May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate. Teleport Assault.
Command Squad: A Brother-Master Chaplain may lead a Terminator Command Squad.
Brother-Chaplain 125 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate. Teleport Assault.
Command Squad: A Brother-Chaplain may lead a Terminator Command Squad.
0-1 Brother-Master Librarian 160 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Force Halberd. Psychic hood.
Options: May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Stubborn. Psychic Powers. Teleport Assault.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Force Halberd; a force weapon, requires two hands to use it and grants +1S to the wielder.
Brother-Librarian 145 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld9 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Force Halberd. Psychic hood.
Options: None.
Special rules: Independent Character. Stubborn. Psychic Powers. Teleport assault.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Force Halberd; a force weapon, requires two hands to use it and grants +1S to the wielder.
Terminator Command Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free. One Terminator Command Squad may be upgraded as follows; One Terminator may be upgraded to a Standard Bearer carrying the Company Banner for +25 pts. One Terminator may be upgraded to an Apothecary equipped with a narthecium/reductor for + 30 pts.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a Command squad may have one of the following veteran skills (including any leading/attached characters);
- Furious charge
- Tank hunters
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
ELITE
Venerable Dreadnought 145 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep Strike. The Venerable dreadnought may be given either Furious Assault skill or the Tank hunter skill at +10pts.
H2H-Combat Dreadnought 120 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep strike. Smite. The H2H-combat dreadnought has a Venerable special rule and may be given either Furious Assault skill or the Tank hunter skill at +10pts.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
Archangel Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include up to five additional Terminators for +45 pts per model. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
If squad numbers ten models, one additional Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer, or a plasma cannon or an assault cannon for pointed point cost. Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: If the squad numbers five or less models, they may select a Land Raider transport, or the Drop Pod or up to one Archangel Terminator Squad may select the Ark transport as dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Techmarines: 75 pts
Techmarine WS4 BS4 S4 T4 W2 I4 A2 Ld9 Sv 2+
Servitor WS4 BS4 S3 T3 W1 I3 A1 Ld9 Sv 4+
Unit type: Infantry.
Wargear: Artificer armour. Boltgun or bolt pistol. Frag grenades. Krak grenades. Powerweapon. Servo-arm.
Options: Replace bolt pistol with a plasma pistol for +15 pts. Replace servo-arm with a servo-harness for +25 pts. The Techmarine may be accompanied by up to four Servitors armed with a servo-arm and close combat weapon for +25 pts per model. Any servitor may replace its servo-arm with a heavy bolter or multi-melta for free, or a plasma cannon for +10 pts per model.
Transport: May select a Drop Pod transport as a dedicated transport vehicle.
Special rules: And They Shall No Know Fear. Blessing of the Omnissiah.
Veteran Scout Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a heavy bolter for +15 pts or a missile launcher for +20 pts. If squad numbers ten models, one additional Scout may replace his bolter for a heavy bolter for or a missile launcher for pointed point cost.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts and/or an auspex for +2 pts.
Transport: A Veteran Scout Squad may select a Drop Pod transport or up to one Veteran Scout Squad may select a Ark transport as a dedicated transport vehicle.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
TROOP:
Terminator Squad: 200 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or an assault cannon +30 pts.
Any model may replace power fist or power sword with a chainfist for +5 pts per model. All models may replace their existing weaponry for a pair of lightning claws or a thunder hammer & storm shield for no additional points cost.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport. If this option is chosen, then the Terminator Squad takes a Fast Attack chart from the Force Organisation list instead of a Troop chart. Notice that you must have one HQ and two troop charts as compulsory.
Special rules: And They Shall Know No Fear. Deep Strike.
Scout Recon Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a flamer for +5 pts, or a meltagun for +10 pts, or a plasma gun for +15 pts. If squad numbers ten models, one additional Scout may replace his bolter for flamer, or a meltagun, or a plasma gun for pointed point cost, or may have a heavy bolter for +15 pts or a missile launcher for +20 pts.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts, or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts, and/or an auspex for +2 pts.
Transport: A Scout Squad may select a Drop Pod transport as a dedicated transport vehicle. If this option is chosen, then the Scout Squad takes a Fast Attack chart from the Force Organisation list.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
FAST ATTACK:
Assault Drop Pod: 40 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: Take a twin-linked assault cannons for +25 pts, or a Doomwind launcher for +20 pts or a Hurricane bolters for +12 pts.
Special rules: Inertial Guidance System. Immobile.
Doomwind launcher; Str.8 AP: 3 Range: 24" Type: Heavy 1, Twin-linked or
Str. 4 AP: 6 Range: 24" Type: Heavy 1, Blast, Twin-linked.
0-1 Land Speeder Purifier: 125 pts
BS4 F12 S11 B10
Unit type: Fast, Skimmer.
Unit Composition: 1 Land Speeder Purifier.
Crew: Two, one pilot and one gunner.
Wargear: Autocannon. Anti-tank missile pod. Typhoon missile launcher.
Options: May include up to two additional Land Speeder Purifier with autocannon, anti-tank missile pod and typhoon missile launcher. Any Land Speeder Purifier may replace its autocannon with a multimelta for free and/or replace the Typhoon missile launcher with a twin-linked heavy bolter for +15 pts.
Special rules: Tank-hunter.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1, Twin-linked.
HEAVY SUPPORT:
Apocalypse Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include five additional Terminators for 225 pts. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. Up to two Terminators may replace their storm bolter with a heavy flamer at +10 pts, or a plasma cannon at +25 pts, or an assault cannon at +30 pts or may add a cyclone missile launcher to their existing weaponry at + 20 pts. If the squad numbers ten models, two additional Terminators may replace their storm bolter with a heavy flamer, or a plasma cannon or an assault cannon or may add cyclone missile launcher to their existing weaponry for pointed point cost. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: If the squad numbers five or less models, they may select a Land Raider transport or the Drop Pod transport as a dedicated transport. If the squad numbers eight or less models, they may select a Land Raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn. Combat squads.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Dreadnought 125 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
H2H-Combat Dreadnought 110 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Special rules: Smite.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
0-1 Sniper team: 60 pts
WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1st marksman and 1 observer/2nd marksman.
Unit type: Infantry.
Wargear: Ghillie suit. Bolt pistol. Frag grenades. Krak grenades. 1st marksman carries an anti-materiel rifle. Observer carries a spotting scope and boltgun.
Options: May have three additional sniper pairs (they still use only one heavy support choice from a Force organisation list and may be deployed separately).
Special rules: Infiltrate. Slow & purposeful. Acute senses. Concealment. Any member of sniper team cannot hold any table quarters or hold objectives. Any sniper pair may have the tank-hunter special skill for +3 pts per model.
Ghillie suit: Confers 4+ armour save. In addition, gives +1 to all cover saves and confers a 5+ cover save when in the open.
Anti-materiel rifle:
Str.7 AP4 Range 48" Type: Heavy 1, Pinning, any 6´s to hit-rolls wounds automatically and counts as AP1.
Spotting scope: The anti-materiel rifle counts as twin-linked as long as both members of the unit are alive.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Orbital strike: points varies
Options: Choose Hell strike for 80 pts, or Sky torpedo for 50 pts or Barrage bomb for 30 pts.
Special rules: Deep Strike, Reserve.
Hell strike; Str.10 AP2 Type:Ord. 1/Blast. Sky torpedo; Str.8 AP3 Type:Ord. 1/Blast.
Barrage bomb; Str.6 AP4 Type:Ord. 1/Blast.
DEDICATED TRANSPORT VEHICLES:
Drop Pod: 50 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: None.
Special rules: Inertial Guidance System. Immobile.
Transport Capacity: 10 models. Models in Terminator armour count as two models. May transport a Dreadnought, which counts as ten models.
Ark: 160 pts
BS4 F12 S12 B10
Unit type: Flyer.
Crew: Two, one pilot and one weapons operator.
Wargear: Assault cannon. Anti-tank missile pod. Two Typhoon missile launchers.
Options: Replace the assault cannon with a twin-linked autocannon for free and/or replace the two Typhoon missile launchers with two twin-linked heavy bolters with two Doomwind launchers for free.
Special rules: VTOL-hover engines.
Transport Capacity: 10 models. Models in Terminator armour count as two models.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1.
Doomwind launcher; Str.4 AP: 6 Range: 24" Type: Heavy 2. Blast. Twin-linked.
VTOL-hover engines; always must move in VTOL hover mode.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Edit: Hieman korjauksia ja lisänä Land Speeder Purifier!
Edit II: Lisää korjauksia. Nyt lisänä Librarianien force halberdit ja Arkki.
Edit III: Korjauksia ja Teleport Assault.