http://www.tacticalwargames.net/cgi-bin ... =73;t=9342
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Rules used
All experimental rules
Marine Armoured variant list v0.6.1
http://www.tacticalwargames.net/cgi-bin....;t=9164
Relevant Marine changes from (no leader remove 2BM)
http://forum.specialist-games.com/topic ... IC_ID=9464
Vindicator
Move/ Armour/ Close Combat/ Fire Fight
25cm/ 4+/ 6+/ 4+
Weapon/ Range/ Firepower/ Notes
Vindicators Demolisher/ 30cm/ AP3+ AT4+/ Ignore cover
and / (15cm)/ Small Arms/ Ignore Cover
Notes: Walker
Ultramarine Armoured Fist
Heavy Tactical Detachment BTS
+ 2 Helios
+ Prometheus
Tactical Detachment
- 2 Vindicators
+ 2 Vindicators
Tactical Detachment
- 2 Predator Destructors
+ Razorback (Heavy bolter)
Terminators Detachment
+ Chaplain
Predator Detachment
- 4 Annihilators
+ 2 Annihilators
+ Hunter
Thunderhawk (Saturation Bombing configuration)
Thunderhawk
+ Close Air Support configuration
Thunderbolts

Ulthwe Eldar Tank Host
Avatar
Black guardian warhost
- Seer council
- Farseer
- 6 Guardians
- 4 Wave Serpents
Guardian Warhost (in Vampire)
- 7 Guardians
- Farseer
Swords of Vaul 1
- 3 Falcons
- 2 Firestorms
Swords of vaul 2
- 5 Fire Prisms
- 1 Firestorm
Engines of Vaul 1
- 1 Scorpion
Engines of Vaul 2
- 1 Scorpion
Engines of Vaul 3
- 1 Scorpion
Engines of Vaul 4
- 2 Cobras
Vampire
3 Nightwings
