Herot
2 x 2lvl High Elf Mage + Starwood Staff.
total= 340
Core
2x8 Silver helmiä + Full Armor + 1 Command group
total= 403
Special
10 Swordmasters + Command group
total= 160
Rare
1 Repeater Bolt Thrower
total= 100
Army Total= 1003
High Elves 1000p.
- Half-breed
- Viestit: 10351
- Liittynyt: Ma 01.03.2004 11:11
- Paikkakunta: Turku
Re: High Elves 1000p.
1. Lista on kolme pistettä yli. Ei hyvä.
2. Maagisista esineistä ei saa olla kopiota (Poikkeuksia on.), joten maagit laittomia.
3. Silver helmit ovat liian isosoissa ryhmissä. Pistä ne mielummin joko viiden, tai kymmenen ryhmiin.
4. Swordmasterit ovat turhan pienessä ryhmässä. Joko kokoa lisää, tai sitten pois listasta.
5. Toinen boltteri olisi pop.
2. Maagisista esineistä ei saa olla kopiota (Poikkeuksia on.), joten maagit laittomia.
3. Silver helmit ovat liian isosoissa ryhmissä. Pistä ne mielummin joko viiden, tai kymmenen ryhmiin.
4. Swordmasterit ovat turhan pienessä ryhmässä. Joko kokoa lisää, tai sitten pois listasta.
5. Toinen boltteri olisi pop.
2014 bänniä jo yhteensä ~3,5 kuukautta. Yrittäkää pistää paremmaksi.
-
PistolGripPump
- Viestit: 391
- Liittynyt: Ma 05.03.2007 08:34
Re: High Elves 1000p.
Tässä on hyvä faban opettelulista hellfeistä http://www.asur.org.uk:sta (PapaElf). Ei tehokkain mutta varsin mielenkiintoinen.
2nd Level high magic mage. Seer, Jewel of the Dusk. Knows Drain Magic, Fortune is Fickle, and Fury of Khaine. 175 points.
Cast second level drain magic, 2 dice, and Fortune is Fickle, 3 dice, on opposing mages.
18 SpearElves. Full comand, War Banner. 248 points.
This is your pinning unit, It carries a static combat resolution of four, and all models fight when charged.
10 Archers. 120 points.
This is a damage interdiction unit, it purpose is to restrict enemy movement by preventing the opponents damage interdicters (fast cavalry, light flyers, skirimishers from moving against a flank, thereby keeping them from march blocking the army on that flank.
5 Silver Helms. Shields and Musician. 112 points.
This unit protects the archers with its 16" charge range if the opponent attempts to overwhelm the flank being controlled by the archers. The musician is to enhance the rally if this unit should be needed for redirection duty.
5 Shadow Warriors. 75 points.
These are the scout/skimirshers, they take advance deployment and move to march block the opponents main battle units
2 Chariots. 170 points.
These are the shock melee troops whose purpose is to counter charge against the flank of the opponents pinned or redirected unit
2 Great Eagles. 100 points.
These are the redirectors, since they are a formed unit, the enemy must align to the eagle, should it charge. By proper positioning of the Eagle one can give the enemy the choice of exposing its flank or avoiding the eagle.
Total Army 1000 points. 8 units, 48 models, 59 wounds.
2nd Level high magic mage. Seer, Jewel of the Dusk. Knows Drain Magic, Fortune is Fickle, and Fury of Khaine. 175 points.
Cast second level drain magic, 2 dice, and Fortune is Fickle, 3 dice, on opposing mages.
18 SpearElves. Full comand, War Banner. 248 points.
This is your pinning unit, It carries a static combat resolution of four, and all models fight when charged.
10 Archers. 120 points.
This is a damage interdiction unit, it purpose is to restrict enemy movement by preventing the opponents damage interdicters (fast cavalry, light flyers, skirimishers from moving against a flank, thereby keeping them from march blocking the army on that flank.
5 Silver Helms. Shields and Musician. 112 points.
This unit protects the archers with its 16" charge range if the opponent attempts to overwhelm the flank being controlled by the archers. The musician is to enhance the rally if this unit should be needed for redirection duty.
5 Shadow Warriors. 75 points.
These are the scout/skimirshers, they take advance deployment and move to march block the opponents main battle units
2 Chariots. 170 points.
These are the shock melee troops whose purpose is to counter charge against the flank of the opponents pinned or redirected unit
2 Great Eagles. 100 points.
These are the redirectors, since they are a formed unit, the enemy must align to the eagle, should it charge. By proper positioning of the Eagle one can give the enemy the choice of exposing its flank or avoiding the eagle.
Total Army 1000 points. 8 units, 48 models, 59 wounds.
Re: High Elves 1000p.
kyllä se yksi maagi yhdellä kääröllä riittäisi ja silver helmit kolmeen osaan. Ota lippu pois swordmastereilta. näin pitäisi saada toinen boltteri ja pari swordmasteria lisää
Re: High Elves 1000p.
toine mage pois ja tilalle commandoer.
Kirjoittaja Drakojan » To 03.09.2009 17:48
Se on trolli, ei siitä kannata välittää.
Se on trolli, ei siitä kannata välittää.