40K Sääntöjä scenarioihin
Lähetetty: Ke 03.06.2009 23:56
Eli tämän langan idea on listata kaikki mahdolliset omatekemät tai kissan inspiroimat säännöt joilla saa peruspeleihin vähän potkua. Kyseessä voi olla kokonainen Scenario, tai sitten vaan joku mielenkiintoinen Special Rule. Järkeä saa sitten käyttää, ettei ota jostain 4th Ed kirjasta kaikkia vanhoja sääntöjä.
Aloitanpa itse säännöillä jotka tein Apocalypse-peliä varten, kun alkoi se pelkkä paikkojen valloitus ja charactereiden tappaminen kyllästyttää.
WARHAMMER 40 000 APOCALYPSE
+++From: Emperor's Children Ground team #4+++
+++To: His Godly and Slaanesh-blessed Daemon Prince Uranos+++
+++Delivered: Daemon Slak'rakalresh+++
+++Beginning of vox-record+++
My Prince,
The increasing activity of psychic interference has finally awoken my curiosity and I sent the wretched Cultist-rats to find what was happening inside that cave. The thrice-cursed teleporters sent half of the minions inside solid walls before our Sorcerer managed to make some sense of the systems that control the teleportation pads. They still have the tendency to teleport in a random direction, but at least now I don't have to stain my axe with filthy human blood by forcing them to be launched via teleportation. Right now we are trying to awaken the ancient Xeno artifact. So far the investigations have led to several dead humans and some rocks falling from the roof. I promise you, my Prince, that this site is soon ready to receive the gift of Slaanesh.
Today we lost more men because of the caves shattering above us. There seems to be no action inside the artifact.
We are finally starting to awaken the ancient tablets. Any moment it will awaken. I am priviliged to say that the mission is ?#035¤539#5 (signal lost).
+++End of vox record+++
The game rules:
Victory condition: Capture and Hold. Hold both objectives to win the game. Holding one while enemy holds none also wins the game. Objectives are positioned in the middle of boards.
Set: 2 tables, one 36”x36” labyrinth cave and one rather big table with medium amount of cover.
3 infantry teleporter pads and 1 heavy-duty lift per table. Lift-markers should be at approx. same spot on both tables, preferably not close to centers. You cannot place models on the 36"x36" board before turn 1.
Mission Special rules:
The caverns – The caves are a maze of rocky pillars. No Deep Striking is allowed there. In addition because the ceilings and roof of the cavern are quite weak, any blast or ordnance that scatters to any of the pillars causes a rock to fall from the roof. The rock falls in a random direction from the center of the original blast marker that triggered the whole thing. Roll a scatter dice. If 'hit' shows up, follow the small arrow. The rock scatters D6xD6 and has the following profile: S3 AP- Range D6xD6”Blast. Jump infantry must walk, meaning they may not move more than 6”per turn.
Teleporters: Two squads can use one teleporter per go in one direction only. The teleportation is instant, and allows the squad to finish it's movement in normal way, but the squad counts as being moved even if the squad didn't move to get to the teleporter.
Teleporters are being numbered randomly. Whenever someone uses a teleport, roll D3 to determine which teleporter the unit lands. If friendly or enemy unit is standing on the destination pad, move the standing unit until it is 1”away from the other unit.
Heavy-duty lift: The lift allows one Monstrous Creature, bike squadron, cavalry formation, beast squad or Vehicle to move up or down once per turn.
Points: ????
Both sides start with one Strategic Asset, which cannot be any of the following:
Orbital Bombardment
Scheduled Bombardment
Mine Field
Both Generators
Deployment:Apocalypse rules
Rules about playing:
WYSIWYG
No Super-heavies.
No Battle Formations.
No Flyers.
No other WH40K Supplement books.
Take the rules of every model you use with you.
Have fun!
Pelin ideahan on, että joutuu hieman jakamaan joukkojaan ja alakerran luolalabyrintti on jalkaväen mättöä. Alakerrassa on olennaista se, että LoS ei ole missään yli 24" pitkä, joten keskikammiossa oleva objective on oikeasti kunnon mätön takana. Yläkertahan on jo sitten taktikoinnin takana, sillä jos heittää liikaa porukkaa alakertaan on helppo hävitä yläkerta, ja jos kaikki meleevoima on alhaalla voi olla vaikeaa saada yläkertaa haltuun +yläkertahan on aika pitkälti pieni Apoc-kenttä.
Toivottavasti ihan ok mission.
Edit: Saa tosiaan laittaa muutkin kuin minä.
Aloitanpa itse säännöillä jotka tein Apocalypse-peliä varten, kun alkoi se pelkkä paikkojen valloitus ja charactereiden tappaminen kyllästyttää.
WARHAMMER 40 000 APOCALYPSE
+++From: Emperor's Children Ground team #4+++
+++To: His Godly and Slaanesh-blessed Daemon Prince Uranos+++
+++Delivered: Daemon Slak'rakalresh+++
+++Beginning of vox-record+++
My Prince,
The increasing activity of psychic interference has finally awoken my curiosity and I sent the wretched Cultist-rats to find what was happening inside that cave. The thrice-cursed teleporters sent half of the minions inside solid walls before our Sorcerer managed to make some sense of the systems that control the teleportation pads. They still have the tendency to teleport in a random direction, but at least now I don't have to stain my axe with filthy human blood by forcing them to be launched via teleportation. Right now we are trying to awaken the ancient Xeno artifact. So far the investigations have led to several dead humans and some rocks falling from the roof. I promise you, my Prince, that this site is soon ready to receive the gift of Slaanesh.
Today we lost more men because of the caves shattering above us. There seems to be no action inside the artifact.
We are finally starting to awaken the ancient tablets. Any moment it will awaken. I am priviliged to say that the mission is ?#035¤539#5 (signal lost).
+++End of vox record+++
The game rules:
Victory condition: Capture and Hold. Hold both objectives to win the game. Holding one while enemy holds none also wins the game. Objectives are positioned in the middle of boards.
Set: 2 tables, one 36”x36” labyrinth cave and one rather big table with medium amount of cover.
3 infantry teleporter pads and 1 heavy-duty lift per table. Lift-markers should be at approx. same spot on both tables, preferably not close to centers. You cannot place models on the 36"x36" board before turn 1.
Mission Special rules:
The caverns – The caves are a maze of rocky pillars. No Deep Striking is allowed there. In addition because the ceilings and roof of the cavern are quite weak, any blast or ordnance that scatters to any of the pillars causes a rock to fall from the roof. The rock falls in a random direction from the center of the original blast marker that triggered the whole thing. Roll a scatter dice. If 'hit' shows up, follow the small arrow. The rock scatters D6xD6 and has the following profile: S3 AP- Range D6xD6”Blast. Jump infantry must walk, meaning they may not move more than 6”per turn.
Teleporters: Two squads can use one teleporter per go in one direction only. The teleportation is instant, and allows the squad to finish it's movement in normal way, but the squad counts as being moved even if the squad didn't move to get to the teleporter.
Teleporters are being numbered randomly. Whenever someone uses a teleport, roll D3 to determine which teleporter the unit lands. If friendly or enemy unit is standing on the destination pad, move the standing unit until it is 1”away from the other unit.
Heavy-duty lift: The lift allows one Monstrous Creature, bike squadron, cavalry formation, beast squad or Vehicle to move up or down once per turn.
Points: ????
Both sides start with one Strategic Asset, which cannot be any of the following:
Orbital Bombardment
Scheduled Bombardment
Mine Field
Both Generators
Deployment:Apocalypse rules
Rules about playing:
WYSIWYG
No Super-heavies.
No Battle Formations.
No Flyers.
No other WH40K Supplement books.
Take the rules of every model you use with you.
Have fun!
Pelin ideahan on, että joutuu hieman jakamaan joukkojaan ja alakerran luolalabyrintti on jalkaväen mättöä. Alakerrassa on olennaista se, että LoS ei ole missään yli 24" pitkä, joten keskikammiossa oleva objective on oikeasti kunnon mätön takana. Yläkertahan on jo sitten taktikoinnin takana, sillä jos heittää liikaa porukkaa alakertaan on helppo hävitä yläkerta, ja jos kaikki meleevoima on alhaalla voi olla vaikeaa saada yläkertaa haltuun +yläkertahan on aika pitkälti pieni Apoc-kenttä.
Toivottavasti ihan ok mission.
Edit: Saa tosiaan laittaa muutkin kuin minä.