Tomb King huhuja (tai huhu)
- Zaraki Kenpachi
- Viestit: 792
- Liittynyt: Ma 31.10.2005 15:08
- Paikkakunta: Nilsiä
Re: Tomb King huhuja (tai huhu)
Kuullostaa aika hyvältä :P Taikominen kuitenkin itseäni kiinnostaa eniten tällä hetkellä, menettääkö ne sen oman systeeminsä vai ei.
"Ride with the wind, emerge from the gunsmoke like demons..."
Kuopion Figupelaajat KuoFi Ry
KuoFi.net
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Kuopion Figupelaajat KuoFi Ry
KuoFi.net
http://www.facebook.com/figupelaajat
Re: Tomb King huhuja (tai huhu)
Kaikellaista. Khopeshin superparry on ihan siisti keino antaa jäbille kestoa ilman heavy armoria.
Kirjasta tulee kyllä 50% kovempi jos noi jutut pitää paikkansa...
Ushabtit rupeaa kestämään. \o/ Liikkeen ja/tai ws:n pitää silti nousta tai jäävät yhä hyllylle.
Kirjasta tulee kyllä 50% kovempi jos noi jutut pitää paikkansa...
Ushabtit rupeaa kestämään. \o/ Liikkeen ja/tai ws:n pitää silti nousta tai jäävät yhä hyllylle.
Re: Tomb King huhuja (tai huhu)
Juuri tämä saa epäilemään, että huhuissa voi olla jotain perääkin. Edellisessä kahdessa kirjassa on nimittäin aika paljon vague ja nonsense matskua.This stuff was so vague that its probably just nonsense – who knows
En tiedä liittyykö mitenkään aiheeseen, mutta kasiedikan trailerissa on 0:41-0:42 kohdalla hieno Khemri-artwork, josta löytyy muunmuassa talonkokoinen skorpioni, julmetun suuria Carrioneja sekä oikeassa reunassa valtava undead construct, joka ei kuitenkaan näytä Bone Giantilta.
"It's a great excuse to start collecting ANOTHER army. One can never have enough armies and starting a new one is always exciting."
Re: Tomb King huhuja (tai huhu)
Jep, kyllä minustakin viimeisin pastaus vaikuttaa hyvin todenperäiseltä. Muutokset noudattavat tarkkaan muiden uusien armeijakirjojen linjaa; lisää optioita, lisää tehoa, lisää vapauksia, lisää unitteja.
Palan halusta koettaa sfinksiä, hiekkastalkkaajia ja obeliskia. ("Insufficient power")
Jumalten neidot voivat olla aika hurjia, jos eivät maksa aivan älyttömästi pisteissä, jää nähtäväksi.
Palan halusta koettaa sfinksiä, hiekkastalkkaajia ja obeliskia. ("Insufficient power")
Jumalten neidot voivat olla aika hurjia, jos eivät maksa aivan älyttömästi pisteissä, jää nähtäväksi.
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blackmetalsiili
- Viestit: 740
- Liittynyt: Pe 24.11.2006 15:54
- Paikkakunta: Kouvola
Re: Tomb King huhuja (tai huhu)
Huhut on taas ihan hyvän kuulosia ja mielenkiintoisia niinkuin suurin osa aikaisemmistakin, mutta omakohtaisesti on ihan sama mitä sinne seuraavaan kirjaan tulee kunhan skele bokseista tulee tarpeeksi tehokkaita, se on ainakin oma syy miksi TKta pelaan. Tietysti olisi myös suotavaa että kirja on sisäisesti ja muiden kirjojen kanssa tasapainossa.
Re: Tomb King huhuja (tai huhu)
Mikä ihmeen kirjojen välinen tasapaino?blackmetalsiili kirjoitti:Huhut on taas ihan hyvän kuulosia ja mielenkiintoisia niinkuin suurin osa aikaisemmistakin, mutta omakohtaisesti on ihan sama mitä sinne seuraavaan kirjaan tulee kunhan skele bokseista tulee tarpeeksi tehokkaita, se on ainakin oma syy miksi TKta pelaan. Tietysti olisi myös suotavaa että kirja on sisäisesti ja muiden kirjojen kanssa tasapainossa.
Ihan kivalta näyttää. Toisaalta tehot kasvaa ja hauta kunkuilla pelaaminen ei ole niin taktista. Toivottavasti tulee hienot figut ja sfinksi.
Re: Tomb King huhuja (tai huhu)
Lupaavalta nämä huhut näyttävät! Esimerkiksi tuo sankarien levittämä marssimahdollisuus, joka tosin tarkoittaa tosin myös, että magia muuttuu lähemmäksi normaalia. Magian normalisoitumista tukee myös huhut 8 edikasta, jonka mukana magiaa saatetaan muokata rajustikin. Sinänsä sääli, jos magia muuttuisi, mutta toisaalta se on nykyään sitonut käytännössä aina hyvin paljon pisteitä TK-listoissa ja saanut listat näyttämään suht identtisiltä.
TK:den painopiste vaikuttaisi muuttuvan mobiilista armeijasta valintojen armeijaan, jossa on mahdollisuus rakentaa sekä toimiva jalkaväkiarmeija kuin myös erittäin liikkuvaan eliitti armeijaan. Jalkaväen pistehinnan alennus tosin vaikuttaisi myös selittyvän Undeadien yhden tehokkaimpien aseiden joukkoon kuuluvan autobreakin poistuminen. Huhuja lukiessa alkoi kuitenkin tehdä mieli rakentaa infantrystä koostuva TK-lista, johon voisi ottaa jälleen vanhan ystävän (joskin ehkä asteen heikentyvän) Bonegiantin. Huhujen perusteella uskon tuon yksikön menettävän Unstoppable-sääntönsä. Stalker yksikön mukaan tulo on erittäin mukavalta kuulostava huhu (varsinkin jos pojat sattuisivat omaamaan BS 3:sen!). Sen sijaan Maidenit eivät kuulosta oikein omaan TK-armeijani fluffiin kuuluvaksi porukaksi, vaikka huhujen perusteella suhteellisen kovilta kuulostavatkin.
TK:den painopiste vaikuttaisi muuttuvan mobiilista armeijasta valintojen armeijaan, jossa on mahdollisuus rakentaa sekä toimiva jalkaväkiarmeija kuin myös erittäin liikkuvaan eliitti armeijaan. Jalkaväen pistehinnan alennus tosin vaikuttaisi myös selittyvän Undeadien yhden tehokkaimpien aseiden joukkoon kuuluvan autobreakin poistuminen. Huhuja lukiessa alkoi kuitenkin tehdä mieli rakentaa infantrystä koostuva TK-lista, johon voisi ottaa jälleen vanhan ystävän (joskin ehkä asteen heikentyvän) Bonegiantin. Huhujen perusteella uskon tuon yksikön menettävän Unstoppable-sääntönsä. Stalker yksikön mukaan tulo on erittäin mukavalta kuulostava huhu (varsinkin jos pojat sattuisivat omaamaan BS 3:sen!). Sen sijaan Maidenit eivät kuulosta oikein omaan TK-armeijani fluffiin kuuluvaksi porukaksi, vaikka huhujen perusteella suhteellisen kovilta kuulostavatkin.
Quanto fa due meno uno? Fa uno.
Re: Tomb King huhuja (tai huhu)
Lisää löyty.
-Apparently plastic skeletons are only repacked and nothing else.
-There is also strange rumours about that Tomb kings get over 20 diffrent spells.
-There will be no more hierophants.
-There is going to be over 10 pages of magic items.
-There is also chance that bone giant can be upgrade to hero (or something).
Voin jo sanoa että tämä ei ole se kaikkein luotettavin juttu.
-Apparently plastic skeletons are only repacked and nothing else.
-There is also strange rumours about that Tomb kings get over 20 diffrent spells.
-There will be no more hierophants.
-There is going to be over 10 pages of magic items.
-There is also chance that bone giant can be upgrade to hero (or something).
Voin jo sanoa että tämä ei ole se kaikkein luotettavin juttu.
Nykyään suunnittelee Itä-Saksan johtamista.
Re: Tomb King huhuja (tai huhu)
Jonkun toivelistalta lähinnä kuulostaa. Tekisivätpä kunnolliseksi nuo prinssit ja kunkut, vois tehä sen wighti armeijan vihdoinkin.
Ville Oulusta.
Frostgrave, Mordheim, 40k&30k, Kings of war, Lotr, Guild ball, Necromunda ja Blood bowl
Frostgrave, Mordheim, 40k&30k, Kings of war, Lotr, Guild ball, Necromunda ja Blood bowl
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blackmetalsiili
- Viestit: 740
- Liittynyt: Pe 24.11.2006 15:54
- Paikkakunta: Kouvola
Re: Tomb King huhuja (tai huhu)
Meinasin että olisi kiva jos kirjasta ei tulisi mitään päältä (esim daimonokset tai vc) tai alta (esim pedot tai örkit)vastaajaa muihin kirjoihin verrattuna..topiasta kirjoitti:Mikä ihmeen kirjojen välinen tasapaino?blackmetalsiili kirjoitti:Huhut on taas ihan hyvän kuulosia ja mielenkiintoisia niinkuin suurin osa aikaisemmistakin, mutta omakohtaisesti on ihan sama mitä sinne seuraavaan kirjaan tulee kunhan skele bokseista tulee tarpeeksi tehokkaita, se on ainakin oma syy miksi TKta pelaan. Tietysti olisi myös suotavaa että kirja on sisäisesti ja muiden kirjojen kanssa tasapainossa.
Re: Tomb King huhuja (tai huhu)
Tohon en usko. 20 taikaa? 10 sivua magic itemejä? Hieron poistaminen olisi aika tyhmää, muuten TK ei olisi niin epäkuolut jos se poistetaan.Dakka Master kirjoitti:Lisää löyty.
-Apparently plastic skeletons are only repacked and nothing else.
-There is also strange rumours about that Tomb kings get over 20 diffrent spells.
-There will be no more hierophants.
-There is going to be over 10 pages of magic items.
-There is also chance that bone giant can be upgrade to hero (or something).
Voin jo sanoa että tämä ei ole se kaikkein luotettavin juttu.
Huhuja on tullut nyt jonkun verran, mikä on vaikattu julkaisemis päivä?
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Alien of Change
- Viestit: 790
- Liittynyt: La 04.10.2008 16:35
- Paikkakunta: Tapanila
Re: Tomb King huhuja (tai huhu)
Luinko väärin vai huhutaanko Bone Giantin saavan vaihtoehdon ottaa jousen? Lol millaisella jättijousella sitten mahtaa ampua jos huhu pitää paikkaansa.
Huhut kuulostavat ihan järkeviltä. Pari huhua jopa kivoilta. Ustoppable assaultin poistuminen jättiläiseltä on kuitenkin typerää. Niin kiva asia se oli.
Huhut kuulostavat ihan järkeviltä. Pari huhua jopa kivoilta. Ustoppable assaultin poistuminen jättiläiseltä on kuitenkin typerää. Niin kiva asia se oli.
Re: Tomb King huhuja (tai huhu)
Veikkaan samanlaista viritystä, jonka jätti sai Chronikles 2004:ssä.Alien of Change kirjoitti:Luinko väärin vai huhutaanko Bone Giantin saavan vaihtoehdon ottaa jousen? Lol millaisella jättijousella sitten mahtaa ampua jos huhu pitää paikkaansa.
Eyes that fire and sword have seen
And horror in the halls of stone
Look at last on meadows green
And trees and hills they long have known.
And horror in the halls of stone
Look at last on meadows green
And trees and hills they long have known.
Re: Tomb King huhuja (tai huhu)
Melko varmaa mielestäni on että jättiläinen melkein kopio Chronikles 2004:stä, sillä aika moni GW:n kirjoittaja ottaa mallia ellei jopa käytännössä kopioi sääntöjä vanhoista WD artikkeleista. Näin kävi ainakin muutamien LOTR-sääntöjen kanssa aikoinaan. Ei kukaan ole vielä tietoinen, milloin TK:t tulevat GW:n kaapista ulos? Toivottavasti ei venyisi ensi vuoteen, vaan tulisi vielä tämän vuoden aikana. Pitänee varmaan varmuuden vuoksi jo tilata noita perus TK:n lurkki boxeja, sillä näiden uusien kirjojen yhteydessä GW:llä on tapana ollut muuttaa perus boxit 10 lurkin/napin boxeiksi ja laittaa n.20 e:n hintalappu. Myös battalion on suhteessa yleensä kallistunut.
Quanto fa due meno uno? Fa uno.
Re: Tomb King huhuja (tai huhu)
Sikäli cool, ettei uusia skelejä tule, ettei tarvitse pähkäillä, tehdäkö uusista uusi armeija, vaikka vanhoja on jo toistasataa. Mitähän se repack meinaa käytännössä? Valetaanko samat palat uusiin kehikoihin, että saa menemään just sen 10 yhdessä boksissa, vähän kuin kai beastit? Nimittäin nythän skelekehikoissa on niin paljon sitä ylimääräistä krääsää, ja uusien ukkojen kehikoissa taas ei.
Unstoppable assault siis poistuu? No, se sääntö auttoi peliä noin joka kymmenes kerta, etteipä siinä... joku 1+ save ja standardi olisi suoraan tuhannesti ökympi.
Unstoppable assault siis poistuu? No, se sääntö auttoi peliä noin joka kymmenes kerta, etteipä siinä... joku 1+ save ja standardi olisi suoraan tuhannesti ökympi.
Re: Tomb King huhuja (tai huhu)
Vaihtoehtoja lurkkien suhteen on tasan kaksi. Joko boksille ei tehdä yhtään mitään (vrt. zombit, night runnerit) tai sitten figut pistetään uusiksi. Kyllähän Gorit ja Ungoritkin on 95% uusia skulpteja, muutama vanha pala vain kierrätettiin. Petomiesten tapauksessa oli kyse lähinnä siitä, että haluttiin päästä eroon idioottimaisesta sekalaatikosta, mutta vanha tyyli haluttiin säilyttää. Mielestäni Gorit ja Ungorit olisi pitänyt tehdä omiksi lootiksi jo 2003, mutta luultavasti tuolloin budjetissa ei ollut tilaa kuin yhdelle gummilootalle.Lassek kirjoitti:Sikäli cool, ettei uusia skelejä tule, ettei tarvitse pähkäillä, tehdäkö uusista uusi armeija, vaikka vanhoja on jo toistasataa. Mitähän se repack meinaa käytännössä? Valetaanko samat palat uusiin kehikoihin, että saa menemään just sen 10 yhdessä boksissa, vähän kuin kai beastit? Nimittäin nythän skelekehikoissa on niin paljon sitä ylimääräistä krääsää, ja uusien ukkojen kehikoissa taas ei.
Jos Khemrin skeletapit pistetään uusiksi (ja toivottavasti pistetään), niin odotettavissa on 10 jampan loota kaikilla aseoptiolla. Jos Ungoreille mahtui kehikkoon kaikki aseoptiot, niin kyllä ne pitäisi mahtua lurkeillekin. Skaala on luultavasti identtinen uusien VC-lurkkien kanssa, mutta toivottavasti asennot on vähän mielenkiintoisempia. Tyyli joko pysyy lähellä entistä tai menee kokonaan uusiksi, riippuu ihan siitä mihin suuntaan GW on viemässä Tomb Kingien lookkia.
Logistisessa mielessä Tomb King Skeletonien pistäminen uusiksi kuulostaisi järkevältä. 16 jampan boksissa on tällä hetkellä vissiin 8 framea, 10 jampan laatikossa niitä olisi 2. Uusi boksi mahtuisi paljon pienempään tilaan. Samalla vanhan comedy gimp skeleton spruen voisi tiputtaa tuotannosta kokonaan = kaikki voittavat.
"It's a great excuse to start collecting ANOTHER army. One can never have enough armies and starting a new one is always exciting."
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Alien of Change
- Viestit: 790
- Liittynyt: La 04.10.2008 16:35
- Paikkakunta: Tapanila
Re: Tomb King huhuja (tai huhu)
Miltä tuo comedy grimp skeleton sprue näyttää?
- Half-breed
- Viestit: 10351
- Liittynyt: Ma 01.03.2004 11:11
- Paikkakunta: Turku
Re: Tomb King huhuja (tai huhu)
Se on se nykyinen. Nimi tulee siitä että lurkeilla on suht koomiset ilmeet ja kämmenien koko.Alien of Change kirjoitti:Miltä tuo comedy grimp skeleton sprue näyttää?
2014 bänniä jo yhteensä ~3,5 kuukautta. Yrittäkää pistää paremmaksi.
Re: Tomb King huhuja (tai huhu)
Se on myös hyvä kysymys miten lurkkien ollessa kyseessä voi puhua ilmeistä. 0_0
Coveri on kaveri ja kaveri on coveri.
Re: Tomb King huhuja (tai huhu)
Löyty taas tälläista.
Special rules:
Undead:
The rule stays the same except for the sentence regarding to the charge reactions: Undeads may not choose to flee as a charge reaction.
The curse:
If a Tomb King or Prince is killed, the model or unit responsible for his death is hit by the curse. This is either the model (or part of model) or unit in case of usual warriors who caused the final wound (it is irrelevant in which way) or, if the character was killed by the combat resolution, every enemy unit and model engaged in the combat. The models and units hit by the curse must immediately take a leadership test on their own leadership minus 2 (minus 1 in case of a Prince). If the test is failed, the model (or part of model) or unit looses D6 wounds with no safes of any kind (not even a ward safe or regeneration) allowed. In case of units or models with different parts which are hit because the character was killed by the combat resolution, the wounds are distributed like shooting.
Embalmed:
Tomb Kings and Princes are mummified in dry bandages and inflammable oils. They are flammable.
My will be done!:
At the beginning of each own magic phase, the Tomb King or Prince and his unit get an extra movement phase at a roll of 3+ (4+ in case of a prince) on a D6. No unit can get more than one movement phase in a magic phase, no matter how many Princes and Kings are attached to the unit. However, if one King or Prince fails his roll, another one may try.
Master of the dead:
If a Liche Priests or a Liche High Priest rolls a miscast, the spell simply doesn’t work with no further effect.
Armed to the teeth:
The Bone Giant Elder carrys two hand weapons, a great weapon, a giant bow and a shield he wears heavy armour, standing up from the grave prepared for every battle.
Undead construct:
An undead construct has a 4+ armour safe which can be combined with amour and shield as well as magic resistance (2). Furthermore, every undead construct (i.e. Bone Giant, Bone Giant Elder, Tomb Scorpion and every single Ushabti in a unit) adds an extra +1 to the combat resolution. An undead construct has neither flanks nor a back but always counts as fighting in the front. Still a unit of Ushabti is not turned to face the opponent with the front but keeps the formation. The enemy simply gets no bonuses for fighting in the flank or back. Note that bone giants (and elders) don’t get a hand weapon & shield bonus.
Corpseguard:
If a Liche Priest or Liche High Priest is attached to a unit with this special rule, he can never be targeted by shooting and may always use the Look out Sir! Rule. In fact, for the purpose of being hit by ranged attacks, the Priest is treated as if the unit was at least 5 models big.
Ritual Blades:
All Ushabti attacks count as being magical. They always get a +1 bonus to hit in close combat.
Stone Keepers:
Ushabti are massive statues made from the hardest stone. Ushabti count as if they were wearing light armour. In addition, enemies charging Ushabti loose all charging bonuses. So they cause no impact hits, loose weapon bonuses (such as for lances), don’t automatically strike first and loose all charging special rules they might have.
Incantations of the dead
The secret incantations: The following three incantations are known to all Liche Priests and Liche High Priests. There is no possibility for Tomb Kings or Princes to learn these Incantations.
Incantation of summoning. Cast on 4+
Choose one friendly unit, single model, or character (even in a unit) in 12â€. If successfully cast, the chosen target immediately retrieves D3 wounds lost. A unit of Graveguards retrieves D6 wounds (thus models), a unit of Skeletons retrieves 2D6 wounds. Champions, standard bearers and musicians are retrieved first, in this order. In all other cases you may distribute the wounds among a unit at wish (for example between a skull catapult and the crew), still retrieving complete models in case of models with several wounds. Note that you can’t rise the units or models wounds or models above the initial value.
Incantation of urgency. Cast on 4+
Choose one friendly unit, single model, or character (even in a unit) in 12â€. If successfully cast, the chosen target immediately gets a second movement phase. Note, that a unit can be moved by this invocation only once in a magic phase. Also note that a unit which was moved by “My will be done†may not be moved by this invocation in the same magic phase.
Incantation of righteous smiting. Cast on 4+
Choose one friendly unit, single model, or character (even in a unit) in 12â€. If successfully cast, the chosen target immediately gets a second shooting phase (in addition to the one following). If the unit is engaged in close combat, every model may immediately deal out one attack with all boni and mali it would have in the following close combat phase. Note, that in case of models with different parts, each part may deal out one attack. For example a light chariot would deal out two attacks from the two skeletons and two attacks from the skeleton steeds. Also note that this invocation may be used to absorb the effect of a misfire 2 or three of a catapult in the previous shooting phase. It won’t fire in the magic phase but may fire as usual in the following shooting phase. A unit can be affected by this incantation only once in a magic phase.
The common incantations: The following three incantations can be known to Liche Priests, Liche High Priests, a Tomb King (if he is a wizard) or a Tomb Prince with the holy scroll of dark secrets (magic item making him a level 1 wizard). These incantations are randomly determined as usual. Liche High Priests know two of the common incantations, Lich Priests, Tomb Kings and the Tomb Prince know only one of the common incantations. As usual, all wizards can swap one of their spells for the first one, the Incantation of Bane.
Incantation of bane. Cast on 8+
Choose one enemy model or part of model in case of models with different parts as for example a hero on a monster in 12â€. No restrictions on the choice of targets apply. Parts of models that can never be hit, such as a knights horse or a chariot crew, can not be chosen as a target of course. If successfully cast, the chosen target must immediately take a toughness-test and an initiative-test. If one of the tests is failed, the target looses D6 wounds with no safes of any kind (not even a ward safe or regeneration) allowed.
Incantation of rotting vermin. Cast on 7+
Magic missile. Range 18â€. Causes 3D6 strength 1 hits with the killing blow special rule.
Incantation of eternal flight. Cast on 5+
Can only be cast on the wizard himself. The wizard is immediately teleported to any place on the field. This way, the wizard may even leave a close combat but not enter one. Simply take the wizard model and place it anywhere on the field with at least 1†distance to enemy models. The wizard may be attached to a friendly unit as long as it isn’t engaged in close combat. If the wizard is riding a skeletal steed, the steed is lost and the wizard appears on foot. If the wizard is riding in the chariot, he leaves the chariot an appears on foot. He can not ascent the chariot again (not even by this incantation). The chariot is now driven by the skeleton only, however if the chariot it a magical one, it keeps its magical properties even without the character.
Armoury
Light chariot
Not changed
Giant bow
Counts as a Bow. Shoots like a spear-thrower. May move and shoot. May stand and shoot. Always hits on 5+.
Viperbow
Counts as a Bow. Always hits on 5+.
The casket of souls
Only one casket per army.
Casket Guards: WS increased by 1, wear heavy armour and great weapons (Tomb Blades).
The casket: The casket of souls is a war machine. It can not move. It can not be destroyed. Only Priests and High Priests may be attached to the Casket. Shooting is randomised between the casket and the crew, ignoring hits against the casket.
When both casket guards are destroyed and there is no Priest or High Priest attached to the Casket anymore at the beginning of an own magic phase, the casket crumbles to dust giving the opponent its victory points.
Spirit Souls: The casket of souls adds 3 dispel dice to the players pool.
The light of death: At the end of each Tomb Kings magic phases, if at least one Priest or High Priest is attached to it, the casket may be opened. Roll one D6 for every enemy unit or model in line of sight of the casket. At a roll of 4+ (2+ if the target has a line of sight to the casket) someone in the unit turned his eyes on the infernal light. Throw 2D6+2 and deduct the units own unmodified leadership (attached characters LD may be used) from the total. This is the number of wounds the unit or model looses with no safes of any kind (not even a ward safe or regeneration) allowed. The wounds are distributes like shooting.
Terror: The casket causes Terror.
Lords
Tomb King
Profile not changed
Weapons and armour: Hand weapon
Magic: A Tomb King is not a wizard. However he may be upgraded to a level 1 wizard for ? Points, using the incantations of the dead.
Options: May carry a flail or a great weapon.
May wear light armour or, if on foot, heavy armour.
May carry a shield.
May ride a skeletal steed or ride in a light chariot, displacing one of the skeletal crew.
May be equipped with magic items with a limit of 100 Points.
Special rules: The curse, Embalmed, My will be done!, Undead
Liche High Priest
Profile not changed
Weapons and armour: Hand weapon
Magic: A Liche High Priest is a level 4 wizard, using the incantations of the dead.
Options: May ride a skeletal steed.
May be equipped with magic items with a limit of 100 Points.
May take a casket of souls to battle.
Special rules: Master of the dead, Undead
Heroes
Tomb Prince
Profile: Strength increased by 1.
Weapons and armour: Hand weapon
Options: May carry a flail or a great weapon.
May wear light armour or, if on foot, heavy armour.
May carry a shield.
May ride a skeletal steed or ride in a light chariot, displacing one of the skeletal crew.
May be equipped with magic items with a limit of 50 Points.
May be the battle standard bearer. In this case he may get a magic banner without a point limit instead of other magic items.
Special rules: The curse, Embalmed, My will be done!, Undead
Liche Priest
Profile not changed
Weapons and armour: Hand weapon
Magic: A Liche Priest is a level 2 wizard, using the incantations of the dead.
Options: May ride a skeletal steed.
May be equipped with magic items with a limit of 50 Points.
May take a casket of souls to battle.
Special rules: Master of the dead, Undead
Bone Giant Elder
Profile: 6 4 2 6 6 7 2 5 9
Equipment: A lot. See special rule Armed to the teeth.
Options: May be the battle standard bearer. In this case he may get a magic banner without a point limit.
Special rules: Undead construct, Armed to the teeth, Big, Terror
Core units
Skeleton warriors
Profile not changed
Weapons and armour: Hand weapon, Viperbow
Unit size: 10+
Options: May exchange their Viperbows for Spears.
May get spears in addition to their Viperbows.
May wear light armour.
May carry a shield.
Upgrade one Skeleton warrior to a champion.
Upgrade one Skeleton warrior to a standard bearer.
Upgrade one Skeleton warrior to a musician.
Special rules: Undead, Corpseguard
Skeleton horsemen
Profile: Skeletons with WS3 and LD4; Skeletal steeds not changed
Weapons and armour: Hand weapon, Viperbow
Unit size: 5+
Options: May exchange their Viperbows for Spears.
May get spears in addition to their Viperbows.
May wear light armour.
May carry a shield.
Upgrade one Skeleton horseman to a champion.
Upgrade one Skeleton horseman to a standard bearer.
Upgrade one Skeleton horseman to a musician.
Special rules: Undead, Light cavalry, Corpseguard
Tomb swarm
Nothing changed
Grave Guard
Profile not changed.
Unit size not changed
Weapons and armour: Heavy armour, shield, hand weapon
Options: Not changed
Special rules: Not changed
Light chariot unit
One unit of light chariot per King or Prince in the army counts as a core unit. Every further unit counts as special unit.
Nothing changed
Special units
Carrions
Profile: Strength increased by 1.
Unit size not changed
Special rules: Not changed
Tomb Scorpion
Nothing changed except for the changes in the “Undead construct†rule.
Ushabti
Profile not changed
Unit size: 1-6
Weapons and armour: Huge ritual blades [count as Halberds]
Options: Upgrade one Ushabti to a champion. [+1 A]
Upgrade one Ushabti to a standard bearer.
May get a magical standard up to 25 Points.
Upgrade one Ushabti to a musician.
Special rules: Ritual Blades, Stone Keepers, Undead construct, Undead
Bone Giant
Profile: WS increased by 1, BS2.
Equipment: Two hand weapons, heavy armour
Options: May change his two hand weapons for a great weapon
May carry a shield.
May carry a giant bow.
Special rules: Undead construct, Large Target, Terror, Undead
Magic Items
There is not a list of magic items yet, only some design notes on the task:
Holy scroll of dark secrets Princes only level 1 wizard ~45 points
Some item adding 1 or 2 to M at very low costs ~5 points
A first strike great weapon.
Destroyer of Eternities to be changed.
Fail of Skulls is in and cheaper.
Serpent Staff to be changed.
Scorpion armour is out.
Crown of Kings to be changed - +1 dispel dice. ~25 points
Collar of shapesh is in.
Chariot of fire to be changed – stronger and more expensive.
Cloak of the dunes is out.
Arkane Items to be redone.
Icon of Rakaph is in.
Some magic banner adding +2 or +W3 to the combat result. ~50 points
Rare units
Screaming Skull Catapult
Nothing changed
Special rules:
Undead:
The rule stays the same except for the sentence regarding to the charge reactions: Undeads may not choose to flee as a charge reaction.
The curse:
If a Tomb King or Prince is killed, the model or unit responsible for his death is hit by the curse. This is either the model (or part of model) or unit in case of usual warriors who caused the final wound (it is irrelevant in which way) or, if the character was killed by the combat resolution, every enemy unit and model engaged in the combat. The models and units hit by the curse must immediately take a leadership test on their own leadership minus 2 (minus 1 in case of a Prince). If the test is failed, the model (or part of model) or unit looses D6 wounds with no safes of any kind (not even a ward safe or regeneration) allowed. In case of units or models with different parts which are hit because the character was killed by the combat resolution, the wounds are distributed like shooting.
Embalmed:
Tomb Kings and Princes are mummified in dry bandages and inflammable oils. They are flammable.
My will be done!:
At the beginning of each own magic phase, the Tomb King or Prince and his unit get an extra movement phase at a roll of 3+ (4+ in case of a prince) on a D6. No unit can get more than one movement phase in a magic phase, no matter how many Princes and Kings are attached to the unit. However, if one King or Prince fails his roll, another one may try.
Master of the dead:
If a Liche Priests or a Liche High Priest rolls a miscast, the spell simply doesn’t work with no further effect.
Armed to the teeth:
The Bone Giant Elder carrys two hand weapons, a great weapon, a giant bow and a shield he wears heavy armour, standing up from the grave prepared for every battle.
Undead construct:
An undead construct has a 4+ armour safe which can be combined with amour and shield as well as magic resistance (2). Furthermore, every undead construct (i.e. Bone Giant, Bone Giant Elder, Tomb Scorpion and every single Ushabti in a unit) adds an extra +1 to the combat resolution. An undead construct has neither flanks nor a back but always counts as fighting in the front. Still a unit of Ushabti is not turned to face the opponent with the front but keeps the formation. The enemy simply gets no bonuses for fighting in the flank or back. Note that bone giants (and elders) don’t get a hand weapon & shield bonus.
Corpseguard:
If a Liche Priest or Liche High Priest is attached to a unit with this special rule, he can never be targeted by shooting and may always use the Look out Sir! Rule. In fact, for the purpose of being hit by ranged attacks, the Priest is treated as if the unit was at least 5 models big.
Ritual Blades:
All Ushabti attacks count as being magical. They always get a +1 bonus to hit in close combat.
Stone Keepers:
Ushabti are massive statues made from the hardest stone. Ushabti count as if they were wearing light armour. In addition, enemies charging Ushabti loose all charging bonuses. So they cause no impact hits, loose weapon bonuses (such as for lances), don’t automatically strike first and loose all charging special rules they might have.
Incantations of the dead
The secret incantations: The following three incantations are known to all Liche Priests and Liche High Priests. There is no possibility for Tomb Kings or Princes to learn these Incantations.
Incantation of summoning. Cast on 4+
Choose one friendly unit, single model, or character (even in a unit) in 12â€. If successfully cast, the chosen target immediately retrieves D3 wounds lost. A unit of Graveguards retrieves D6 wounds (thus models), a unit of Skeletons retrieves 2D6 wounds. Champions, standard bearers and musicians are retrieved first, in this order. In all other cases you may distribute the wounds among a unit at wish (for example between a skull catapult and the crew), still retrieving complete models in case of models with several wounds. Note that you can’t rise the units or models wounds or models above the initial value.
Incantation of urgency. Cast on 4+
Choose one friendly unit, single model, or character (even in a unit) in 12â€. If successfully cast, the chosen target immediately gets a second movement phase. Note, that a unit can be moved by this invocation only once in a magic phase. Also note that a unit which was moved by “My will be done†may not be moved by this invocation in the same magic phase.
Incantation of righteous smiting. Cast on 4+
Choose one friendly unit, single model, or character (even in a unit) in 12â€. If successfully cast, the chosen target immediately gets a second shooting phase (in addition to the one following). If the unit is engaged in close combat, every model may immediately deal out one attack with all boni and mali it would have in the following close combat phase. Note, that in case of models with different parts, each part may deal out one attack. For example a light chariot would deal out two attacks from the two skeletons and two attacks from the skeleton steeds. Also note that this invocation may be used to absorb the effect of a misfire 2 or three of a catapult in the previous shooting phase. It won’t fire in the magic phase but may fire as usual in the following shooting phase. A unit can be affected by this incantation only once in a magic phase.
The common incantations: The following three incantations can be known to Liche Priests, Liche High Priests, a Tomb King (if he is a wizard) or a Tomb Prince with the holy scroll of dark secrets (magic item making him a level 1 wizard). These incantations are randomly determined as usual. Liche High Priests know two of the common incantations, Lich Priests, Tomb Kings and the Tomb Prince know only one of the common incantations. As usual, all wizards can swap one of their spells for the first one, the Incantation of Bane.
Incantation of bane. Cast on 8+
Choose one enemy model or part of model in case of models with different parts as for example a hero on a monster in 12â€. No restrictions on the choice of targets apply. Parts of models that can never be hit, such as a knights horse or a chariot crew, can not be chosen as a target of course. If successfully cast, the chosen target must immediately take a toughness-test and an initiative-test. If one of the tests is failed, the target looses D6 wounds with no safes of any kind (not even a ward safe or regeneration) allowed.
Incantation of rotting vermin. Cast on 7+
Magic missile. Range 18â€. Causes 3D6 strength 1 hits with the killing blow special rule.
Incantation of eternal flight. Cast on 5+
Can only be cast on the wizard himself. The wizard is immediately teleported to any place on the field. This way, the wizard may even leave a close combat but not enter one. Simply take the wizard model and place it anywhere on the field with at least 1†distance to enemy models. The wizard may be attached to a friendly unit as long as it isn’t engaged in close combat. If the wizard is riding a skeletal steed, the steed is lost and the wizard appears on foot. If the wizard is riding in the chariot, he leaves the chariot an appears on foot. He can not ascent the chariot again (not even by this incantation). The chariot is now driven by the skeleton only, however if the chariot it a magical one, it keeps its magical properties even without the character.
Armoury
Light chariot
Not changed
Giant bow
Counts as a Bow. Shoots like a spear-thrower. May move and shoot. May stand and shoot. Always hits on 5+.
Viperbow
Counts as a Bow. Always hits on 5+.
The casket of souls
Only one casket per army.
Casket Guards: WS increased by 1, wear heavy armour and great weapons (Tomb Blades).
The casket: The casket of souls is a war machine. It can not move. It can not be destroyed. Only Priests and High Priests may be attached to the Casket. Shooting is randomised between the casket and the crew, ignoring hits against the casket.
When both casket guards are destroyed and there is no Priest or High Priest attached to the Casket anymore at the beginning of an own magic phase, the casket crumbles to dust giving the opponent its victory points.
Spirit Souls: The casket of souls adds 3 dispel dice to the players pool.
The light of death: At the end of each Tomb Kings magic phases, if at least one Priest or High Priest is attached to it, the casket may be opened. Roll one D6 for every enemy unit or model in line of sight of the casket. At a roll of 4+ (2+ if the target has a line of sight to the casket) someone in the unit turned his eyes on the infernal light. Throw 2D6+2 and deduct the units own unmodified leadership (attached characters LD may be used) from the total. This is the number of wounds the unit or model looses with no safes of any kind (not even a ward safe or regeneration) allowed. The wounds are distributes like shooting.
Terror: The casket causes Terror.
Lords
Tomb King
Profile not changed
Weapons and armour: Hand weapon
Magic: A Tomb King is not a wizard. However he may be upgraded to a level 1 wizard for ? Points, using the incantations of the dead.
Options: May carry a flail or a great weapon.
May wear light armour or, if on foot, heavy armour.
May carry a shield.
May ride a skeletal steed or ride in a light chariot, displacing one of the skeletal crew.
May be equipped with magic items with a limit of 100 Points.
Special rules: The curse, Embalmed, My will be done!, Undead
Liche High Priest
Profile not changed
Weapons and armour: Hand weapon
Magic: A Liche High Priest is a level 4 wizard, using the incantations of the dead.
Options: May ride a skeletal steed.
May be equipped with magic items with a limit of 100 Points.
May take a casket of souls to battle.
Special rules: Master of the dead, Undead
Heroes
Tomb Prince
Profile: Strength increased by 1.
Weapons and armour: Hand weapon
Options: May carry a flail or a great weapon.
May wear light armour or, if on foot, heavy armour.
May carry a shield.
May ride a skeletal steed or ride in a light chariot, displacing one of the skeletal crew.
May be equipped with magic items with a limit of 50 Points.
May be the battle standard bearer. In this case he may get a magic banner without a point limit instead of other magic items.
Special rules: The curse, Embalmed, My will be done!, Undead
Liche Priest
Profile not changed
Weapons and armour: Hand weapon
Magic: A Liche Priest is a level 2 wizard, using the incantations of the dead.
Options: May ride a skeletal steed.
May be equipped with magic items with a limit of 50 Points.
May take a casket of souls to battle.
Special rules: Master of the dead, Undead
Bone Giant Elder
Profile: 6 4 2 6 6 7 2 5 9
Equipment: A lot. See special rule Armed to the teeth.
Options: May be the battle standard bearer. In this case he may get a magic banner without a point limit.
Special rules: Undead construct, Armed to the teeth, Big, Terror
Core units
Skeleton warriors
Profile not changed
Weapons and armour: Hand weapon, Viperbow
Unit size: 10+
Options: May exchange their Viperbows for Spears.
May get spears in addition to their Viperbows.
May wear light armour.
May carry a shield.
Upgrade one Skeleton warrior to a champion.
Upgrade one Skeleton warrior to a standard bearer.
Upgrade one Skeleton warrior to a musician.
Special rules: Undead, Corpseguard
Skeleton horsemen
Profile: Skeletons with WS3 and LD4; Skeletal steeds not changed
Weapons and armour: Hand weapon, Viperbow
Unit size: 5+
Options: May exchange their Viperbows for Spears.
May get spears in addition to their Viperbows.
May wear light armour.
May carry a shield.
Upgrade one Skeleton horseman to a champion.
Upgrade one Skeleton horseman to a standard bearer.
Upgrade one Skeleton horseman to a musician.
Special rules: Undead, Light cavalry, Corpseguard
Tomb swarm
Nothing changed
Grave Guard
Profile not changed.
Unit size not changed
Weapons and armour: Heavy armour, shield, hand weapon
Options: Not changed
Special rules: Not changed
Light chariot unit
One unit of light chariot per King or Prince in the army counts as a core unit. Every further unit counts as special unit.
Nothing changed
Special units
Carrions
Profile: Strength increased by 1.
Unit size not changed
Special rules: Not changed
Tomb Scorpion
Nothing changed except for the changes in the “Undead construct†rule.
Ushabti
Profile not changed
Unit size: 1-6
Weapons and armour: Huge ritual blades [count as Halberds]
Options: Upgrade one Ushabti to a champion. [+1 A]
Upgrade one Ushabti to a standard bearer.
May get a magical standard up to 25 Points.
Upgrade one Ushabti to a musician.
Special rules: Ritual Blades, Stone Keepers, Undead construct, Undead
Bone Giant
Profile: WS increased by 1, BS2.
Equipment: Two hand weapons, heavy armour
Options: May change his two hand weapons for a great weapon
May carry a shield.
May carry a giant bow.
Special rules: Undead construct, Large Target, Terror, Undead
Magic Items
There is not a list of magic items yet, only some design notes on the task:
Holy scroll of dark secrets Princes only level 1 wizard ~45 points
Some item adding 1 or 2 to M at very low costs ~5 points
A first strike great weapon.
Destroyer of Eternities to be changed.
Fail of Skulls is in and cheaper.
Serpent Staff to be changed.
Scorpion armour is out.
Crown of Kings to be changed - +1 dispel dice. ~25 points
Collar of shapesh is in.
Chariot of fire to be changed – stronger and more expensive.
Cloak of the dunes is out.
Arkane Items to be redone.
Icon of Rakaph is in.
Some magic banner adding +2 or +W3 to the combat result. ~50 points
Rare units
Screaming Skull Catapult
Nothing changed
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