# # # FairHammer mod.0.61 # # #Pidempiä puheita pitelemättä. Kommentointi suotavaa ja mieluiten suoraa, mutta selkeää.
0. Rules changes:
-Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
-Units with Hatred must always pursuit fleeing foe.
-Bouncing Cannonball randomize one hit vs ridden monsters/chariots etc. Includes Warp Lightning Cannon unless hit with the blast effect.Helpoin tie nerffata Delffejä ja samalla khornaattidemoneita.
-All BSBs can take all the Equipment, their unit type has access to as if they weren't BSBs.Ridden monstereita ei tulla näkemään ellei niille anneta buffia. Tykinkuulan osuminen molempiin on ehkä typerimpiä lvl.4 spammin puolestapuhujia. Miksi ottaa hirviötä ulkoiluttava kenu/lordi jos molemmat ammutaan hengiltä T1..
-No mysterious terrain. Unless mutual player consent.
Points corrections:Taikametsät eivät kuulu minun lohikäärmeiden&haltioiden taistelusimulaatioon. (;)
-Griffon, Manticore, Hippogryph 120p
-All Giants -50p
-Carnosaur 170p
-Stegadon 200p (SoM)
-Ancient Stegadon 210p (SoM)
-Sun Dragon 185p
-Hydra 220p (SoM)
-Moon Dragon 240p
-Cygor 250p (SoM)
-Forest/Black Dragon 255p
-Ghorgor 260p (SoM)
-Chaos Dragon 275p
-Star Dragon 295p
All above models with no armour save gain: "5+ tough hide armour save".
New items:Pistehinnat samalle tasolle kaikille mounteille Zombie Dragonin ja muiden uusien kirjojen mounttien kanssa. Osa hinnoista suoraan Storm of Magic. Giantin hintaa alas koska giant. 5+ AS ei päde kuin muutamaan yksikköön, joiden hyöty verrattuna MB/MC ratsuun on kovin köykäinen..
Sword of Fire, 5p
-Magic Weapon, The model has flaming attacks in close combat.
Magma spear, 25p
-Magic Weapon. Thrown weapon. S6 Flaming magical. Range 18". One use only.
Shadow Touch Standard, 10pJokainen armeija saa tarvittaessa palavat hyökkäykset, jos lippuun ei pääse käsiksi.
-Magic Standard, The unit has magical attacks in close combat.
(Un)Holy Runic Stone, 50pEthrerealien pelkoon joka armeijalle lääke.
-Enchanted item. Character may dispel spells. +3 to dispel attempt. If wielded by a wizard, ignore magic level for dispel purposes. On a roll of double 6 or more the power of stone fades and can't be used for the rest of the turn.
1. GeneralVaihtoehto magialle.
-2500points
-No Special or Named Characters.
-Army used can be any of the currently published GW army books including Forge World army books and Dogs of War.
-A maximum of 2 identical core choices may be taken (regardless of equipment and other upgrades). Does not affect units of 20 or more models.DoW!
-A maximum of 2 flying units (core, special or rare units). Character mounts, MI, MB, MC or Monsters not included.MSU kuraa speedbumbbailemassa ei miellytä.
-An army may have up to 5 war machines and template weapons. War machines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.En tiedä miten tämän paremmin sanoisin, mutta lentävä speedbumb kura rikkoo peliä.
-Units cannot be more than 60 models nor 450 points including all command, upgrades, magic items/banners. Also unit cannot be more than 50 models if it can have s4 in CC, more than 40 models if it can have s5 or more in CC. These restrictions apply during the creation of the roster - unit size/cost/S may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
2. MagicLievästä monimutkaisuudesta huolimatta yksikkökoot check. Muistaminen jää listankasausvaiheeseen.
-max 12 used pd per turn from any source, excess are lost and can't be stored etc.
-max 2 extra PD/DD per turn from any source, excess are lost and can't be stored etc.
-max 1 auto dispel item/ability per army.
-Lore of Shadow: All casting costs +3.
-Lore of Death: All casting costs +2.
-IR & Miscast: If used powerdice (used from ANY source) less than wizard level: NO IR, instead add d6 to casting also no roll on miscast table, instead lose d6 (use same dice roll as to casting roll) powerdice. Ie. lvl4: 3, lvl2: 1, lvl1: normal miscast. If triple 6 roll on miscast, roll twice in the table and apply both, if quad 6 triple miscast and apply all.
3. Army Specific RestrictionsSuosituimmat=kovimmat Shadow ja Death saavat vähän keppiä. Miscast kannustaa taikomaan pienyyksiä. Toisaalta kannustaa ottamaan aina lvl.4, mikä ei ole hyvästä sekään hmmhmm. Ehdotuksia?
-Beastmen: Army size 2700p, Max. 500 points per unit, All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.).Henkilökohtaisesti pelissä on vain muutama rikkinäinen yksikkö (lähinnä Abo, hydra ja ironblaster) sekä muutamia erikoissääntöjä. Toki näitä pitää rajoittaa, mutta bannileimasimen huiteleminen, koska pystyy on, öh raivostuttavaa.
-Bretonnia: No Restrictions.10% alennus kompensoi lisäpisteiden antaman "piste-edun".
-Chaos Dwarfs: Hellcannon 0-1.
-Daemons of Chaos: Flamers 0-1, All daemonic gifts are 0-1, Daemonic Battle Standard can take either daemonic icon or gifts.
-Dark Elves: Hydra 0-1, Dark Elf Sorceresses cannot cast spells using more dice than normal wizards, Black Guard unit size 5+.Muunnetulla hatred Bloodletters+Herald of Khorne hordet eivät ole niin mauttomia.
-Dogs of War (Linkit alla): Regiments of Renown allowed.Hatred pakollisella pursuitilla on helpoin tapa rajoittaa delffien voitonmarssia. Vaikutus muihin armeijoihin jää vähäiseksi ja delffejä ei tarvitse puskea piparkakkumuoteista läpi. Myös shadown kyykytys tasoittaa puntteja. Black Guard 5+ unit size antaa syyn ottaa niitä taas kentälle.
-Dwarfs: May have 2 autodispell runes. May generate 4 DD per turn instead of 2. Max. 500 points per unit.
-The Empire: Steam Tank counts as a war machine, Tank and Rocket battery 0-1.
-High Elves: Army size 2600p, Min core 15%, Max. 500 points per unit, All victory points scored against this army are decreased by 5% (excluding bonus points for banners, general, etc.).
-Lizardmen: Player may take up to 2 of following: Becalming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciousness.Min core 15% on selkein ja fluffikkain tapa ehostaa haltioita. Kuin edellisen kirjan Elite army -sääntö. 500p yksikkö cap on reiluutta haltiahinnastolla.
-Ogre Kingdoms: Mournfang Cav & Ironblaster max 3 total, Ironblaster 0-1.
-Orcs & Goblins: Common goblin Unit size 70.
-Skaven: Abomination 0-1; Engineers 0-3, Slave unit size 50.
-Tomb Kings: Army size 2600p, Core 20% min, Skeleton Warrior unit size 70. All victory points scored against this army are decreased by 5% (excluding bonus points for banners, general, etc.)
-Vampire Counts: No Restrictions.
-Wood Elves: Army size 2700p, All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.)
-Warriors of Chaos: Hellcannon 0-1.
3. ScoringLähinnä odotellaan uutta kirjaa.
Victory points scored as per the rulebook, with the exceptions that:
-units that are at 50% or less of their original models yield 25% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
-In any case, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength at the end of battle count as destroyed.
0-20 Victory-Points per game
0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
4. Scenarios
Pitched battle scenario.
-Player who has more or equal amount of points compared to opponent may not deploy units to the 12" from either end of his/hers own deployment zone. Scouts not included.
5. Line of Sight
All units and terrain pieces are divided into the following three categories.
- Blocking: Buildings, Hills, Forests, Large Targets, unit tray footprint completely blocking sight and impassable terrain.
These block Line of Sight (You can't see through it).
- Non-Blocking: Rivers, marches and swarms.
Does not block Line of Sight (You can see through them/it).
- Interfering: All other terrain and units.
Does not block Line of Sight (You can see through them/it).
- When shooting large targets: Only other large targets count as blocking units and only if completely blocked by footprint.
- If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never cumulative).
- If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering or non-blocking terrain or units, unless it is an interfering wood.
- When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking units or terrain, other than interfering woods.
- Units partially/completely inside forest can see in and out of forest.
6. Other8 pilasi maaston. Fixed. Peli kaipaisi mielestäni erottelun woods ja forest. Toisesta -1 muuttuja ja toisesta ei näe läpi.
Dogs of War
(linkki @ .pdf)
-All command models: 10p each
-Magic items: Per rulebook, ignore given costs.
-One unit of Pikemen and Heavy Cavalry may have a magic standard worth of 25points
-Any unit of Special choices may a magic banner worth of 50points.
-Any unit Champion may have magic items up to 25p.
-Any unit special Character from RoR may have magic items up to 50p.
-Pikes: Fight in four ranks; requires two hands; Always strikes first in the first round of close combat.
Models armed with pikes receive a +1 Strength bonus in the Close Combat phase of the turn they are charged by cavalry units, chariots or monsters. Note that this bonus only applies to attacks directed against the above charging units, not against other units. All these special rules cannot be used against enemy units fighting the pikemen’s flank or rear.
-Paymaster: Battle Standard Bearer. May have Magic Banner of any value from rulebook. A model that carries a magic standard cannot have any other magic items. In addition, if the Paymaster is killed, every unit in the army must take a Panic test at the end of that phase. From that point on, every unit in the army will hate the enemy unit that captured the Paymaster’s key (standard).
# # # # # #Jos joku näillä haluaa pelata ei se ole keneltäkään pois. Itemit koska RoR sankarit eivät kestä mitään, 6th->8th. Sopii myös fluffiin.
Sana vapaa.