Perhana.Remington kirjoitti:Suotavaa kyllä mutta olen töissä 90% todennäköisyydellä.
Angels of Purification
Jep, jep.. Ohi meni taas.. =o/Anaheim kirjoitti:Tänään sunnuntaina kello kahdeksan?Remington kirjoitti:Noh, eli olen koneella about 21.00-04.00 välisenä aikana ma-to ja 17-21 pe-su. Eli johonkin tohon väliin mun puolesta sovitettava.
Itselleni kun sopii hiukan huonosti tuo yhdeksän jälkeen arkiviikolla.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Mulla pe-su töitä. Eli aikasintaan 15.00 jälkeen olen koneella ja max.20.00 asti. Arkisin eli huomenna ja tänään tosin pääsen about miten vain.Anaheim kirjoitti:otetaan nyt joku aika ja lyödään lukkoonviikon sisällä vaikkapa. Ei kovin pian.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
viivakoodilta ja puistosissiltä kommenttia aiheeseenRemington kirjoitti:Mulla pe-su töitä. Eli aikasintaan 15.00 jälkeen olen koneella ja max.20.00 asti. Arkisin eli huomenna ja tänään tosin pääsen about miten vain.Anaheim kirjoitti:otetaan nyt joku aika ja lyödään lukkoonviikon sisällä vaikkapa. Ei kovin pian.
Re: Oma chapteri
Kröhöm. Jätkät vähän aktiivisuutta tähän
huomenna en pääse, enkä tänäänkään enään. Mieluiten ei viikolle (siis ensi), koeviikko puskee päälle.
Re: Oma chapteri
Jätkät hei.
Pistäkää toistenne mese-osoitteet näkyviin, tehkää "Remingtonin uusi armeija" valikko kontaktilistaan ja sopikaa mesen kautta (viestit kulkee perille vaikka olisit offlinella mesessä) sopiva aika. Ei mulla muuten mutta ärsyttää nähdä "uusi viesti" merkkiä kun ainoa "uusi viesti" on "joo en mie pääsekkään".
Pistäkää toistenne mese-osoitteet näkyviin, tehkää "Remingtonin uusi armeija" valikko kontaktilistaan ja sopikaa mesen kautta (viestit kulkee perille vaikka olisit offlinella mesessä) sopiva aika. Ei mulla muuten mutta ärsyttää nähdä "uusi viesti" merkkiä kun ainoa "uusi viesti" on "joo en mie pääsekkään".
"Koska tämä on Sotavasara - foorumi, jonka käyttäjillä on niin vähän toivoa saada naista, että pitää yrittää nussia pilkkua. -Da Capitan"
- Z7-852
- Taisteluraporttikilpailun voittaja
- Viestit: 3568
- Liittynyt: Su 26.09.2004 18:49
- Paikkakunta: Jyväskylä/Pyhtää
Re: Oma chapteri
Tämän takia itse en ole halunnut koskaan rasittaa foorumia millään turhilla kokouskutsuilla kun ne voi tehdä YV, IRCn tai jonkun muun pika lähettimen kanssa.
- The Captain
- Valvoja
- Viestit: 12979
- Liittynyt: Ke 07.08.2002 15:07
- Paikkakunta: Kouvola
Re: Oma chapteri
Joo, kun tämä ketju kerran näyttää olevan lähinnä parin kaverin keskinäistä yhteydenpitoa, niin tehkää se mieluummin muualla kuin julkisella foorumilla. Postailkaa tänne sitten niitä konkreettisia tuloksia, joita olette saaneet aikaan.
-Miksi Jeesuksen ja Marian päät loistavat valoa?
-Niillä on suvussa halogeenejä.
-Niillä on suvussa halogeenejä.
Re: Oma chapteri
Saanko vielä vastata tähän..? Selvä. Tehdään siis niin. Ei turhia viestejä..enää. Ja sori pojat, tosin harvoin nykyään jaksan koneelle vaivautua. Yrittää saada mesen kautta asiaa eteenpäin.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Re: Oma chapteri
Hoidetaan asia tästä eteenpäin YV:n ja messengerin pikaviestipalvelun kautta.Remington kirjoitti:Saanko vielä vastata tähän..? Selvä. Tehdään siis niin. Ei turhia viestejä..enää. Ja sori pojat, tosin harvoin nykyään jaksan koneelle vaivautua. Yrittää saada mesen kautta asiaa eteenpäin.
Jätin kaikille viestin messengeriin.
Re: Oma chapteri
Tässäpä updeittia ja palautetta vaille valmis. Ja Kapu/muut tärkeät henkilöt, uskonpa, että tämä päivitys läpäisee sensuurin vaikkakin nostinkin aataminkuisen ketjun. Vai..ko..kö? Jos ei niin pahoittelen. Muutokset tein osin BA ja DA listojen pohjalta. Ainoastaan Lindarian speederin statit puuttuu kun en vieläkään ole 100% varma haluanko sellaista listaan, sorry vain Anaheim.
ANGELS OF PURIFICATION
HQ:
0-1 Brother-Commander 130 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw, or a powerfist for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free. May have Adamantine mantle for +35 pts.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn.
Command Squad: A Brother-Commander may lead a Terminator Command Squad.
Brother-Captain 115 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn.
Command Squad: A Brother-Captain may lead a Terminator Command Squad.
0-1 Brother-Master Chaplain 145 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts. May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate.
Command Squad: A Brother-Master Chaplain may lead a Terminator Command Squad.
Brother-Chaplain 125 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld10 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate.
Command Squad: A Brother-Chaplain may lead a Terminator Command Squad.
0-1 Brother-Master Librarian 145 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Force weapon. Psychic hood.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts, or a chainfist for + 30 pts. May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Stubborn. Psychic Powers.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Brother-Librarian 125 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Force weapon. Psychic hood.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts, or a chainfist for + 30 pts.
Special rules: Independent Character. Stubborn. Psychic Powers.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Terminator Command Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free. One Terminator Command Squad may be upgraded as follows; One Terminator may be upgraded to a Standard Bearer carrying the Company Banner for +25 pts. One Terminator may be upgraded to an Apothecary equipped with a narthecium/reductor for + 30 pts.
Transport: May select a Land raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a Command squad may have one of the following veteran skills (including any leading/attached characters);
- Furious charge
- Tank hunters
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
ELITE
Venerable Dreadnought 145 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep Strike. The Venerable dreadnought may be given either Furious Assault skill or the Tank hunter skill at +10pts.
H2H-Combat Dreadnought 120 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep strike. Smite. The H2H-combat dreadnought has a Venerable special rule and may be given either Furious Assault skill or the Tank hunter skill at +10pts.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
Archangel Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include up to five additional Terminators for +45 pts per model. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
If squad numbers ten models, one additional Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer, or a plasma cannon or an assault cannon for pointed point cost. Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: May select a Land raider transport, or a Land raider Crusader or a drop pod transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
TROOP:
Terminator Squad: 200 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or an assault cannon +30 pts.
Any model may replace power fist or power sword with a chainfist for +5 pts per model. All models may replace their existing weaponry for a pair of lightning claws or a thunder hammer & storm shield for no additional points cost.
Transport: May select a Land raider transport, or a Land raider Crusader or a drop pod transport as a dedicated transport. If this option is chosen, then the Terminator Squad takes a Fast Attack chart from the Force Organisation list instead of a Troop chart. Notice that you must have one HQ and two troop charts as compulsory.
Special rules: And They Shall Know No Fear. Deep Strike.
Scout Recon Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a flamer for +5 pts, or a meltagun for +10 pts, or a plasma gun for +15 pts. If squad numbers ten models, one additional Scout may replace his bolter for flamer, or a meltagun, or a plasma gun for pointed point cost, or may have a heavy bolter for +15 pts or a missile launcher for +20 pts.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts, or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts, and/or an auspex for +2 pts.
Transport: A Scout Squad may select a Drop Pod as a dedicated transport vehicle. If this option is chosen, then the Scout Squad takes a Fast Attack chart from the Force Organisation list.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
FAST ATTACK:
Assault Drop Pod: 40 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: Take a twin-linked assault cannons for +25 pts, or a Doomwind launcher for +20 pts or a Hurricane bolters for +12 pts.
Special rules: Inertial Guidance System. Immobile.
Doomwind launcher; Str.8 AP: 3 Range: 24" Type: Heavy 1, Twin-linked or
Str. 4 AP: 6 Range: 24" Type: Heavy 1, Blast, Twin-linked.
0-1 Land Speeder Purifier: 125 pts
BS4 F12 S11 B10
Unit type: Fast, Skimmer.
Unit Composition: 1 Land Speeder Purifier.
Crew: Two, one pilot and one gunner.
Wargear: Autocannon. Anti-tank missile pod. Typhoon missile launcher.
Options: May include up to two additional Land Speeder Purifier with autocannon, anti-tank missile pod and typhoon missile launcher. Any Land Speeder Purifier may replace its autocannon with a multimelta for free and/or replace the Typhoon missile launcher with a twin-linked heavy bolter for +15 pts.
Special rules: Tank-hunter.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1, Twin-linked.
HEAVY SUPPORT:
Apocalypse Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include five additional Terminators for 225 pts. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. Up to two Terminators may replace their storm bolter with a heavy flamer at +10 pts, or a plasma cannon at +25 pts, or an assault cannon at +30 pts or may add a cyclone missile launcher to their existing weaponry at + 20 pts. If the squad numbers ten models, two additional Terminators may replace their storm bolter with a heavy flamer, or a plasma cannon or an assault cannon or may add cyclone missile launcher to their existing weaponry for pointed point cost. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: May select a Land raider transport, or a Land raider Crusader or a drop pod transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn. Combat squads.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Dreadnought 125 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
H2H-Combat Dreadnought 110 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Special rules: Smite.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
0-1 Sniper-team: 60 pts per sniper pair
WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Gunner/marksman and 1 observer/2nd marksman.
Unit type: Infantry.
Wargear: Ghillie suits. Bolt pistols. Frag grenades. Krak grenades. Anti-materiel rifle. Viewfinder.
Options: May have three additional sniper pairs (they still use only one heavy support choice from a Force organisation list and may be deployed separately).
Special rules: Infiltrate. Slow & purposeful. Acute senses. Concealment. Any member of sniper team cannot hold any table quarters or hold objectives. Any sniper pair may have the tank-hunter special skill for +3 pts per model.
Ghillie suit: Confers 4+ armour save. In addition, gives +1 to all cover saves and confers a 5+ cover save when in the open.
Anti-materiel rifle:
Str.7 AP4 Range 48" Type: Heavy 1, Pinning, any 6´s to hit-rolls wounds automatically and counts as AP2.
Viewfinder: The heavy sniper rifle counts as twin-linked as long as both members of the unit are alive.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Orbital strike: points varies
Options: Choose Hell strike for 80 pts, or Sky torpedo for 50 pts or Barrage bomb for 30 pts.
Special rules: Deep Strike, Reserve.
Hell strike; Str.10 AP2 Type:Ord. 1/Blast. Sky torpedo; Str.8 AP3 Type:Ord. 1/Blast.
Barrage bomb; Str.6 AP4 Type:Ord. 1/Blast.
DEDICATED TRANSPORT VEHICLES:
Drop Pod: 50 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Inertial Guidance System. Immobile.
Transport Capacity: 10 models. Models in Terminator armour count as two models. May transport a Dreadnought, which counts as ten models.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Edit: Hieman korjauksia ja lisänä Land Speeder Purifier!
ANGELS OF PURIFICATION
HQ:
0-1 Brother-Commander 130 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw, or a powerfist for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free. May have Adamantine mantle for +35 pts.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn.
Command Squad: A Brother-Commander may lead a Terminator Command Squad.
Brother-Captain 115 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Master-crafted power weapon.
Options: Replace storm bolter for a combi-flamer, combi-plasma gun or combi-meltagun for +5 pts. Replace master-crafted power weapon with a thunder hammer, or a chainfist, or a single lightning claw for no points cost. Replace storm bolter and master-crafted power weapon with a pair of lightning claws or thunder hammer & storm shield for free.
Special rules: And They Shall Know No Fear. Independent Character. Rites of Battle. Stubborn.
Command Squad: A Brother-Captain may lead a Terminator Command Squad.
0-1 Brother-Master Chaplain 145 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts. May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate.
Command Squad: A Brother-Master Chaplain may lead a Terminator Command Squad.
Brother-Chaplain 125 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld10 Sv 2+/4+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Rosarius. Crozius Arcanum.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts or a chainfist for +30 pts.
Special rules: Independent Character. Honour of the Chapter. Litanies of Hate.
Command Squad: A Brother-Chaplain may lead a Terminator Command Squad.
0-1 Brother-Master Librarian 145 pts
WS5 BS5 S4 T4 W3 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Force weapon. Psychic hood.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts, or a chainfist for + 30 pts. May have Adamantine mantle for +35 pts.
Special rules: Independent Character. Stubborn. Psychic Powers.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Brother-Librarian 125 pts
WS5 BS5 S4 T4 W2 I5 A4 Ld10 Sv 2+/5+
Unit type: Infantry.
Wargear: Terminator armour. Storm bolter. Force weapon. Psychic hood.
Options: Replace storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts or with a power weapon for +15 pts, or a power fist for +25 pts, or a thunder hammer for +30 pts, or a chainfist for + 30 pts.
Special rules: Independent Character. Stubborn. Psychic Powers.
Command Squad: A Brother-Master Librarian may lead a Terminator Command Squad.
Terminator Command Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free. One Terminator Command Squad may be upgraded as follows; One Terminator may be upgraded to a Standard Bearer carrying the Company Banner for +25 pts. One Terminator may be upgraded to an Apothecary equipped with a narthecium/reductor for + 30 pts.
Transport: May select a Land raider Crusader transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a Command squad may have one of the following veteran skills (including any leading/attached characters);
- Furious charge
- Tank hunters
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
ELITE
Venerable Dreadnought 145 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep Strike. The Venerable dreadnought may be given either Furious Assault skill or the Tank hunter skill at +10pts.
H2H-Combat Dreadnought 120 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Special rules: Deep strike. Smite. The H2H-combat dreadnought has a Venerable special rule and may be given either Furious Assault skill or the Tank hunter skill at +10pts.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
Archangel Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include up to five additional Terminators for +45 pts per model. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or a plasma cannon +25 pts, or an assault cannon +30 pts.
If squad numbers ten models, one additional Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer, or a plasma cannon or an assault cannon for pointed point cost. Any model may replace his weapons with either a pair of lightning claws, or a thunder hammer & storm shield for free. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: May select a Land raider transport, or a Land raider Crusader or a drop pod transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
TROOP:
Terminator Squad: 200 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. One Terminator may take a Cyclone missile launcher for +20 pts, or replace his storm bolter with a heavy flamer +5 pts, or an assault cannon +30 pts.
Any model may replace power fist or power sword with a chainfist for +5 pts per model. All models may replace their existing weaponry for a pair of lightning claws or a thunder hammer & storm shield for no additional points cost.
Transport: May select a Land raider transport, or a Land raider Crusader or a drop pod transport as a dedicated transport. If this option is chosen, then the Terminator Squad takes a Fast Attack chart from the Force Organisation list instead of a Troop chart. Notice that you must have one HQ and two troop charts as compulsory.
Special rules: And They Shall Know No Fear. Deep Strike.
Scout Recon Squad: 80 pts
Veteran sgt. WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv 4+
Scout WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Scout Sergeant. 4 Scouts.
Unit type: Infantry.
Wargear: Scout armour. Bolt pistol. Frag grenades. Krak grenades. Bolter.
Options: The squad may include five additional Scouts for +65 pts. Any model may replace his bolter with a shotgun, chainsword or combat blade for no additional points cost. Any model may replace his bolter with a sniper rifle for +5 pts. One scout may replace his bolter with a flamer for +5 pts, or a meltagun for +10 pts, or a plasma gun for +15 pts. If squad numbers ten models, one additional Scout may replace his bolter for flamer, or a meltagun, or a plasma gun for pointed point cost, or may have a heavy bolter for +15 pts or a missile launcher for +20 pts.
The Sergeant may replace his bolt pistol with a plasma pistol for +15 pts. The Sergeant may replace his bolter with a power weapon for +15 pts, or a powerfist for +25 pts. The Sergeant may take meltabombs for +5 pts and/or teleport homer for +5 pts, and/or an auspex for +2 pts.
Transport: A Scout Squad may select a Drop Pod as a dedicated transport vehicle. If this option is chosen, then the Scout Squad takes a Fast Attack chart from the Force Organisation list.
Special rules: And They Shall Know No Fear. Infiltrate. Move Trough Cover. Combat Squads.
FAST ATTACK:
Assault Drop Pod: 40 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: Take a twin-linked assault cannons for +25 pts, or a Doomwind launcher for +20 pts or a Hurricane bolters for +12 pts.
Special rules: Inertial Guidance System. Immobile.
Doomwind launcher; Str.8 AP: 3 Range: 24" Type: Heavy 1, Twin-linked or
Str. 4 AP: 6 Range: 24" Type: Heavy 1, Blast, Twin-linked.
0-1 Land Speeder Purifier: 125 pts
BS4 F12 S11 B10
Unit type: Fast, Skimmer.
Unit Composition: 1 Land Speeder Purifier.
Crew: Two, one pilot and one gunner.
Wargear: Autocannon. Anti-tank missile pod. Typhoon missile launcher.
Options: May include up to two additional Land Speeder Purifier with autocannon, anti-tank missile pod and typhoon missile launcher. Any Land Speeder Purifier may replace its autocannon with a multimelta for free and/or replace the Typhoon missile launcher with a twin-linked heavy bolter for +15 pts.
Special rules: Tank-hunter.
Anti-tank missile pod; Str.8 AP: 3 Range: 48" Type: Heavy 1, Twin-linked.
HEAVY SUPPORT:
Apocalypse Terminator Squad 225 pts
WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 2+/5+
Unit Composition: 1 Terminator Sergeant. 4 Terminators.
Unit type: Infantry.
Wargear: Storm bolter. Power fist (sergeant has power sword). Terminator armour. Teleport homer.
Options: The squad may include five additional Terminators for 225 pts. The Terminator Sergeant may replace his storm bolter with a combi-flamer, combi-plasma gun or combi-meltagun for +5pts. Up to two Terminators may replace their storm bolter with a heavy flamer at +10 pts, or a plasma cannon at +25 pts, or an assault cannon at +30 pts or may add a cyclone missile launcher to their existing weaponry at + 20 pts. If the squad numbers ten models, two additional Terminators may replace their storm bolter with a heavy flamer, or a plasma cannon or an assault cannon or may add cyclone missile launcher to their existing weaponry for pointed point cost. Any model may replace power fist or power sword with a chainfist for +5 pts per model or with a single lightning claw for free.
Transport: May select a Land raider transport, or a Land raider Crusader or a drop pod transport as a dedicated transport.
Special rules: And They Shall Know No Fear. Deep Strike. Stubborn. Combat squads.
At a cost of +3 pts per model, all models in a squad may have one of the following veteran skills;
- Furious charge
- Tank hunters
- Siege specialists
Or at a cost of +1 pt per model, all models may have Preferred enemy ability, against either Tyranids, Chaos, Eldar (including Dark eldar) or Orks.
Dreadnought 125 pts
WS4 BS4 S6 I4 A2 F12 S12 B10
Unit type: Walker.
Wargear: Assault cannon. Dreadnought close combat weapon (with built-in storm bolter). Smoke launchers. Searchlight.
Options: Replace Dreadnought close combat weapon with missile launcher for +10 pts.
Replace storm bolter with heavy flamer for +5 pts. Replace assault cannon with a multimelta, plasma cannon or twin-linked autocannon at no additional cost, or with a twin-linked lascannon for +20 pts. Take extra armour for +15 pts.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
H2H-Combat Dreadnought 110 pts
WS4 BS4 S6 I4 A2(3) F12 S12 B10
Unit type: Walker.
Wargear: Two Dreadnought close combat weapons, one with built-in storm bolter and one with built-in meltagun. Smoke launchers. Searchlight.
Options: Replace storm bolter with heavy flamer for +5 pts. Take extra armour for +15 pts.
Special rules: Smite.
Transport: A Dreadnought may select a Drop Pod as a dedicated transport.
Smite; the Dreadnought gets +2 attacks when charging instead of +1 attack.
0-1 Sniper-team: 60 pts per sniper pair
WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv 4+
Unit Composition: 1 Gunner/marksman and 1 observer/2nd marksman.
Unit type: Infantry.
Wargear: Ghillie suits. Bolt pistols. Frag grenades. Krak grenades. Anti-materiel rifle. Viewfinder.
Options: May have three additional sniper pairs (they still use only one heavy support choice from a Force organisation list and may be deployed separately).
Special rules: Infiltrate. Slow & purposeful. Acute senses. Concealment. Any member of sniper team cannot hold any table quarters or hold objectives. Any sniper pair may have the tank-hunter special skill for +3 pts per model.
Ghillie suit: Confers 4+ armour save. In addition, gives +1 to all cover saves and confers a 5+ cover save when in the open.
Anti-materiel rifle:
Str.7 AP4 Range 48" Type: Heavy 1, Pinning, any 6´s to hit-rolls wounds automatically and counts as AP2.
Viewfinder: The heavy sniper rifle counts as twin-linked as long as both members of the unit are alive.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Orbital strike: points varies
Options: Choose Hell strike for 80 pts, or Sky torpedo for 50 pts or Barrage bomb for 30 pts.
Special rules: Deep Strike, Reserve.
Hell strike; Str.10 AP2 Type:Ord. 1/Blast. Sky torpedo; Str.8 AP3 Type:Ord. 1/Blast.
Barrage bomb; Str.6 AP4 Type:Ord. 1/Blast.
DEDICATED TRANSPORT VEHICLES:
Drop Pod: 50 pts
BS2 F12 S12 B12
Unit type: Open-topped.
Wargear: Storm bolter.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Inertial Guidance System. Immobile.
Transport Capacity: 10 models. Models in Terminator armour count as two models. May transport a Dreadnought, which counts as ten models.
Land Raider: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked heavy bolter. Two twin-linked lascannons. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 5 models.
Land Raider Crusader: 250 pts
BS4 F14 S14 B14
Unit type: Tank.
Wargear: Twin-linked assault cannon. Multi-melta. Two hurricane bolters. Frag assault launcher. Smoke launchers. Searchlight.
Options: Take a pintle-mounted storm-bolter for +5pts. Take a hunter-killer missile for +15 pts. Take extra-armour for +15 pts.
Special rules: Power Of The Machine Spirit. Assault Vehicle.
Transport Capacity: 8 models.
Edit: Hieman korjauksia ja lisänä Land Speeder Purifier!
Viimeksi muokannut Remington, Ti 14.08.2007 03:14. Yhteensä muokattu 6 kertaa.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-
Re: Oma chapteri
Löysin muutaman huomauttamisen aiheen:
- Eikös tuota venerable dreadnoughtia ja H2H drediä voisi yhdistää..?
- Troopitermiksillä oli muistaakseni vakiona powerweapon..?
- Preferred enemy listaan kannattaisi lisätä se kaaos kun nyt kuitenkin falleneita metsästetään
Ja muuten kommenttia:
Varsinkin tuo snipersquadi heavysupportissa vaikuttaa toimivammalta kun uskoin, sehän näyttää paitsi fluffikkaalta niin myös käyttökelpoiselta.
Armoryn poistaminen oli varmaan ihan OK veto, helpottaa huomattavasti. Kehotan silti lisäämään siihen preferred enemy listaan kaaoksen
Crusaderin hinta peräti OK kun tiputit kaiken turhan vakiotilpehöörin pois, joku voi käyttääkkin.
Ja entäpäs ne special characterit, ilmeneekö niille minkäänlaista tarvetta..?
- Eikös tuota venerable dreadnoughtia ja H2H drediä voisi yhdistää..?
- Troopitermiksillä oli muistaakseni vakiona powerweapon..?
- Preferred enemy listaan kannattaisi lisätä se kaaos kun nyt kuitenkin falleneita metsästetään
Ja muuten kommenttia:
Varsinkin tuo snipersquadi heavysupportissa vaikuttaa toimivammalta kun uskoin, sehän näyttää paitsi fluffikkaalta niin myös käyttökelpoiselta.
Armoryn poistaminen oli varmaan ihan OK veto, helpottaa huomattavasti. Kehotan silti lisäämään siihen preferred enemy listaan kaaoksen
Crusaderin hinta peräti OK kun tiputit kaiken turhan vakiotilpehöörin pois, joku voi käyttääkkin.
Ja entäpäs ne special characterit, ilmeneekö niille minkäänlaista tarvetta..?
Re: Oma chapteri
Dredit olivat BA listassakin erikseen, joten laitoin noin. Lista näyttää sitä paitsi nyt pidemmältä ja H2H Combat dredi kuulostaa niin hienolta!Anaheim kirjoitti:Löysin muutaman huomauttamisen aiheen:
- Eikös tuota venerable dreadnoughtia ja H2H drediä voisi yhdistää..?
- Troopitermiksillä oli muistaakseni vakiona powerweapon..?
- Preferred enemy listaan kannattaisi lisätä se kaaos kun nyt kuitenkin falleneita metsästetään
Ja muuten kommenttia:
Varsinkin tuo snipersquadi heavysupportissa vaikuttaa toimivammalta kun uskoin, sehän näyttää paitsi fluffikkaalta niin myös käyttökelpoiselta.
Armoryn poistaminen oli varmaan ihan OK veto, helpottaa huomattavasti. Kehotan silti lisäämään siihen preferred enemy listaan kaaoksen
Crusaderin hinta peräti OK kun tiputit kaiken turhan vakiotilpehöörin pois, joku voi käyttääkkin.
Ja entäpäs ne special characterit, ilmeneekö niille minkäänlaista tarvetta..?
Oli juu mutta ajattelin, että perustermarit ilman jippoja sopivat hyvin "lookkiin" ja näitä aseita on hyvistermareilla vaikea mallintaa. Toki powerwepatkin aseista käyvät ja näinhän oli suunniteltukin. Vaihtohan onnistuu toki helposti takaisin.
Kaaosta siis listaan!
Itse taas harkitsin sen pois jättämistä mutta ilman kokeilua ei voi tietää varmasti miten nämä heavy sniperit toimivat.
Mitäpä sitä armourilla kun jos listat jatkossa DA tyyliin menevät. Crusaderin varastin BA listasta. Sama taisi olla kuiten DA listassakin?
Erikoischarruja pitäisi muutama kehittää ja ideoita olisi vaikka muille jakaa. Saisi vain paperille asti ja ilman suurta juustoa. Ideoita siis kehiin ja saadaan eloa tähänkin saittiin! Huomasin tuossa, että adamantine mantlen voisi optiona 0-1 charruille antaa. Näin ei kovin kallis jamppa tipu yhteen fistin laakiin. Hyvä idea?
Muutoksia listaan tehty.
"You're right. The Devil has come. Look
at me. I am the Devil." -Charles Remington-
at me. I am the Devil." -Charles Remington-