Taikaesineet puuttuu, Necromancy (siis eri kuin nekrukreiveillä), Sorcery- ja ogreloret puuttuu. Muutamat yksikkökoot ja sankarien optiot puuttuvat myös, mutta lienevätkin pitkälti samat kuin kaikilla muillakin roduilla...
CHIEF. 75 point Hero choice.
M WS BS S T W I A Ld
4 5 4 5 4 2 4 3 8
TROLL CHIEFTAIN. 60 point Hero choice.
M WS BS S T W I A Ld
4 5 5 4 4 2 5 3 8
WARCHIEF. 115 point Lord choice.
M WS BS S T W I A Ld
4 6 5 5 5 3 5 4 9
DEATH KNIGHT. 200 point Lord choice.
M WS BS S T W I A Ld
knight: 4 4 2 4 4 2 3 3 8
mount: 8 2 - 3 3 1 2 1 -
Nightmare mount.
+1 Wizard Level at +40 points.
Undead. Magical attacks. Level 3 Wizard. Lores of Necromancy, Sorcery, Death, Fire and Shadow.
NECROLYTE. 75 point Hero choice.
M WS BS S T W I A Ld
3 3 3 3 4 1 3 1 7
+1 Wizard Level at +35 points.
Level 1 Wizard. Lores of Necromancy, Death and Fire.
WARLOCK. 90 point Hero choice.
M WS BS S T W I A Ld
3 3 3 3 4 1 3 1 7
+1 Wizard Level at +35 points.
Level 1 Wizard. Lores of Sorcery, Fire and Beasts.
OGRE-MAGE. 110 point Hero choice.
M WS BS S T W I A Ld
6 4 3 4 5 4 4 3 7
+1 Wizard Level at +35 points.
Level 1 Wizard. Lore of Ogres.
GRUNT. 8p/model Core choice. Unit size 10-30.
M WS BS S T W I A Ld
4 4 3 4 4 1 3 1 7
Light armour, axe. Shields at +2 points/model. Great weapons at +2 points/model.
Standard at +10 points, musician at +5 points, Champion (+1A) at +10 points.
One Grunt unit with a standard may have a Magic Banner worth up to 25 points.
TROLL AXETHROWER. 8p/model Core choice. Unit size 8-20.
M WS BS S T W I A Ld
4 3 3 3 3 1 4 1 7
Two hand weapons. Throwing axes.
Champion (+1BS, +1A) at +10 points.
Skirmishers.
TROLL BERSERKER. 12p/model Core choice. Unit size 8-20.
No more Berserker units than there are Axethrower units.
M WS BS S T W I A Ld
4 4 2 4 3 1 4 1 7
Two hand weapons. Throwing axes.
Champion (+WS, +1A) at +14 points.
Skirmishers. Frenzy.
0-1 SPIDER SWARM. 40p/base Core choice. Unit size 1-8.
There may be several units if they all are at least three bases strong.
M WS BS S T W I A Ld
4 3 1 2 2 5 3 5 10
Swarm. Poisoned attacks.
OGRE. 30p/model Special choice.
M WS BS S T W I A Ld
6 3 2 4 4 3 2 3 7
Ogre club. Additional hand weapons at +4 points/model. Light armour at +1 points/model.
Cause Fear. Apinosity (no matter the current unit size).
RAIDER. 26p/model Special choice.
M WS BS S T W I A Ld
orc: 4 4 3 4 4 1 3 1 8
wolf: 8 3 - 3 3 1 3 1 5
heavy armour. barding. Great weapon or flail. Shields at +2 points/model.
One Raider unit with a standard may have a Magic Banner worth up to 50 points.
CATAPULT. 120p/model Special choice.
M WS BS S T W I A Ld
crew: 4 3 3 3 4 1 3 1 7
catapult: - - - - 7 3 - - -
Crew of three.
Catapult. Wheels: move and fire.
0-1 DRAGON. 300 point double Rare choice.
M WS BS S T W I A Ld
6 6 3 6 6 6 5 5 8
Flying. Cause Terror. Breath attack. Fickle: pass Leadership at start of every turn or roll Monster Reaction.
220 point Rare choice.
M WS BS S T W I A Ld
6 4 3 6 6 5 5 5 10
Daemonic. Cause Terror.
GOBLIN SAPPER TEAM. 50 point Rare choice. Unit size of three.
M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6
Hand weapon.
Immune to Psychology. Skirmishers. Suicide bombing: instead of attacking normally at I3, the Sapper team can cause a S10 hit to every model in contact with it. Remove the Sapper team as casualties.
Siis oldskool, eli kolmosen hömppää ei kannateta, paitsi taikojen ja esineiden osalta, niitähän ei turhan paljoa ollut vanhemmissa osissa...
Tää nyt kaipaa lähinnä ehdotuksia taioiksi ja taikaesineiksi, jos jollakulla on vähän tietoa mitä niitä niissä peleissä oli, niin saa sanoa, mä en enää oikein muista...
Saa mun ajatuksia ja omia ajatuksia pisteytyksistäkin ja muustakin pyöritellä. Suu puhtaaksi ja ajatukset ilmoille...