Jep, tekemistä riittää.
No, Sotun kelpo väen arvioitaviksi pamahtaa tällä kertaa yksi psyykkinen voima ja kaksi yksikköä. Mainittakoon että kyseiset yksiköt olivat kyllä jo olemassa, mietittyinä, profiilit vain puuttuivat.
Ekaksi psi-voima. Tämä löytyy valmiiksi molemmilta psyykkereiltä.
Lure (n/a)
Range: 30” Duration: 1 turn
The SieL psyker reaches into the depths of the Warp and purposefully lures a hideous Daemon to invade the consciousness of an enemy psyker. This is extremely dangerous, for if the enemy psyker manages to repel the invasion, the frustrated Daemon turns on the SieL psyker who summoned it!
An enemy psyker may be targeted. If the psychic test is successful, the SieL psyker must test his Leadership against the enemy psyker’s, using the SieL psyker’s Leadership value as Strength, and the affected enemy psyker’s Leadership as its Toughness. If the SieL psyker wins, the enemy psyker suffers an immediate Perils of the Warp –attack. If the roll is a failure, the Daemon is repelled, and the SieL psyker suffers the attack instead, unless he passes a Leadership test with a modifier of –2.
(Tällä on kiva tehdä kiusaa T3 -psyykkereille, ja häiritä kestävämpiä psyykkereitä.)
Ja sitten yksiköt. Ekaksi Elite -valinta, Scarred Ones. SE -lyhenne tarkoittaa Scarred Elderiä, ryhmän johtajaa. Suluissa olevat kirjaimet Cobra -nimen perässä tarkoittaa että niitä voivat ottaa kaikki paitsi Brown Sielit, nuo jäyhät jököttäjät. Suluissa olevat koodit Cobran stateissa kertovat että Albiinoilla WS ja BS ovat molemmat 4, ja Mustilla 4 ja 2.
Scarred One (All)
SieL veterans who have survived numerous battles become hardened and grizzled survivors, tougher and more cunning than their less experienced kin. These warriors are collectively referred to as the Scarred Ones, due to scar tissue being the most distinguishable feature about them. Having fought hand-to-hand with Berserkers of Khorne, and faced the firepower of Imperial Armoured Companies, they are a wellspring of knowledge and experience that their respective armies benefit tremendously from.
Scarred One
Pts: 18 (SE: +8)
WS: 5
BS: 4
S: 3
T: 4
W: 1
I: 4
A: 2
Ld: 8 (SE: +1)
Sv: 4+
Albino: +3 points, +1 Sv
Squad: 5-10 Scarred Ones
Unit type: Infantry
Wargear: Particle carbine / particle pistol and a close combat weapon. A squad of Scarred Ones may be equipped with Shredder grenades at +3 points per model, or with particle grenades at +4 points per model. Up to two models per squad may be armed with one of the following: a flamer at +6 points, a fusion melta at +10 points, fusion rifle at +10 points, or a plasma rifle at +12 points. One member of the squad may be armed with one of the following heavy weapons: Burst gun at +10 points, An-mat rifle at +15 points, Mauler gun at +15 points, Ripper missile launcher at +20 points, or a wind laser at +25 points.
Options: One member of the Squad may be upgraded to a Scarred Elder at +8 points. The Scarred Elder may select equipment from the Armoury.
Transport: A Scarred One squad of any size may be mounted in a Sundog at +85 points, and a small squad of 5 or 6 may be mounted in a Coneshell.
SPECIAL RULES
Veteran skills: Scarred Ones may select a veteran skill from the following list, at the indicated points cost per model: Infiltrate at +3 points, Tank Hunter at +4 points, Move Through Cover at +2 points, or Counter-attack at +2 points.
Crackshot: Scarred Elders, having faced numerous tanks and heavily armoured opponents, are masters of discovering and exploiting weaknesses in enemy armour. Any Roll to Hit by a Scarred Elder will be at AP1.
Stubborn: Scarred Ones have looked death in the eye too many times to even estimate, and they fight with grizzled determination. They are Stubborn.
Ja sitten Cobra-jetbiket
Cobra jetbike squadron 0-2 (G,BL,A,R)
Sleek and tremendously fast, the jetbikes known as Cobras are a relatively new addition the arsenal of SieL races, save for the Red SieL, who have been using them extensively for a long time. Developed from a civilian design, they have since filled a considerable tactical niche, being used as scouts, light interceptors of enemy skimmers, and fast-response units.
It takes years of training and practice to properly master a Cobra, and the pilots pride themselves on their skills, likening themselves to a brotherhood who can soar free in the winds while other troopers are bound to slower vehicles, or the ground itself. Needless to say, many Cobra pilots have a reputation of hotheadedness and recklessness, but such qualities are often quite necessary to master a jetbike.
Pts: 20 (+4 A)
WS: 3 (4 BL & A)
BS: 3 (2 BL, 4 A)
S: 3
T : 3(4)
W: 1
I: 3
A: 1
Ld: 8
Sv: 3+
Type: Jetbike
Squadron: 3-10 Cobras
Weapons: Each Cobra is armed with a twin-linked ion pulsar. Every third Cobra of the squadron may replace its ion pulsar with one of the following: a flamer at +5 points, a plasma rifle at +10 points, fusion melta at +10 points.
Options: Members of the squadron may be armed with particle grenades at +5 points per model. Squadron jetbikes may be equipped with Spurs at +2 points per model, and may be given the Interceptor –special skill at +2 points per model.
SPECIAL RULE
Spurs: Some Cobras are equipped with vicious blades on their sides that slash and maim enemy troopers that are flown by. A Cobra equipped with Spurs adds +1 A to its profile.
Interceptor: Some Cobra pilots specialise in utilising their jetbikes’ speed to intercept and attack speeding enemy skimmers, disabling them with well-placed particle grenades. Cobras with the Interceptor skill never require worse than 5+ to hit a vehicle in assaults.
"
“What is this? Jetbikes! Flown by SieL! What outrageousness! What arrogance! Who do these mon’keigh think they are? How dare they invade our sky with their pathetic toys! Come brothers, let us purge the winds of them! We-- (Transmission ends)”
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Last recorded words of a Sam-Hainn jetbiker
Kumpi tulee ensin? Chinese Democracy -plata vai Codex: SieL? Lyö vetoa osoitteessa--
Juupeli, Axl Rose voitti sittenkin. No, uusi veto! Sin City 2 vs. Codex: SieL!